![]() |
|
My new game engine inspired by Freelancer and Discovery. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: My new game engine inspired by Freelancer and Discovery. (/showthread.php?tid=66337) |
My new game engine inspired by Freelancer and Discovery. - Gman513 - 10-06-2011 ' Wrote:Too much realism / too annoying. That's why it hasn't been implemented into the mod. Actually.... A lot. And I mean A LOT. Of games have this. They're just not the 3D, big name, or large developer you're thinking of. My new game engine inspired by Freelancer and Discovery. - Toaster - 10-06-2011 ' Wrote:Actually.... A lot. And I mean A LOT. Of games have this. They're just not the 3D, big name, or large developer you're thinking of. Well, if people like it, go ahead. I was just saying why it wasn't in the actual mod. (At least from what I gathered from the dozens of threads about it) My new game engine inspired by Freelancer and Discovery. - Linkus - 10-06-2011 Use fuel. Have a difficulty setting to turn it onto unlimited fuel. Everyone is happy. My new game engine inspired by Freelancer and Discovery. - Friday - 10-07-2011 Ideally one would have physics settings as well. That way people could adjust it from 'arcade' to 'simulation'. My new game engine inspired by Freelancer and Discovery. - Haphestus - 10-07-2011 sounds interesting, if this is pulled off it leaves alot of things to be improved that cant be done at all on the freelancer engine. My new game engine inspired by Freelancer and Discovery. - Tytanis - 10-07-2011 ' Wrote:Ideally one would have physics settings as well. Good idea... Maybe I can have an Arcade / Simulation option for when a battle is about to start? Something like a "I'm about to attack you, choose your style!" Or...specific zones that automatically do it. I don't want to have them selectable from Options because if one person has arcade and another has simulation, the arcade player would win easily. (I'm talking about in terms of maneuverability and maybe a few other factors). My new game engine inspired by Freelancer and Discovery. - Chev - 10-07-2011 If you do need a script writer (I mean the the story one, not the program codes), call me. I'll definitively help you. I always had some fictional ideas for 'successor of freelancer'. My new game engine inspired by Freelancer and Discovery. - Tytanis - 10-07-2011 ' Wrote:If you do need a script writer (I mean the the story one, not the program codes), call me. I'll definitively help you. I always had some fictional ideas for 'successor of freelancer'. Sounds good! I'm actually ready to "recruit" some modelers, people A+ with Photoshop and writers. Please PM me and I'll throw you my Skype! My new game engine inspired by Freelancer and Discovery. - Gman513 - 10-07-2011 I'd take you up on that offer but although I have skills with Blender, Gimp and story writing all except for the writing skills are somewhat mediocre when I look at other peoples work. My new game engine inspired by Freelancer and Discovery. - Tytanis - 10-12-2011 New update: I'm adding to the plans. I want players to be able to fly in space and on worlds. Meaning, you can fly into a planet but it puts you into the world's atmosphere and you can either dock at the spaceport in the main town or fly to other towns. I also want players to be able to walk around their ships and on the worlds including space bases. Yes, this does sound like a big project but it's do-able. Basically like Freelancer: World of Warcraft Edition lol |