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Introduction to Cali Combat Squadron The [CCS] - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Introduction to Cali Combat Squadron The [CCS] (/showthread.php?tid=13924) |
Introduction to Cali Combat Squadron The [CCS] - Fain - 12-12-2008 Thanks for all the great comments as all have you have said (apart from that ridiculous comment) We (CCS) are growning by the day (not just as a faction but also making sure the members are up to date on RP) And please Blackwidow if you have no advice or input please dont comment again its just getting off topic now and i agree with what everybody is saying about you.... you have no idea about systems and what ships suit them.. The main Enemy to the CCS is The =CR= "most" of them use Vipers which are very agile and quick ships we have more chance in a LF to make an impact on them than we do in a Less agile VHF so please before critisinging About something you have no idea about maybe Find out // and for someone like you who has the same brain waves as a knat i suggest google.... Fain Out Introduction to Cali Combat Squadron The [CCS] - Grumblesaur - 12-13-2008 Personally, I think the [CCS] needs one flagship. Have one destroyer as a guardian of Cali. On my 101st character, we fought a fleet of CR ships. Their GBs killed our ships so fast, you wouldn't believe it. Also, they're right about the nomad tech, IMG shouldn't have that stuff. And for now, USE SOMETHING OTHER THAN THE FREAKIN' VIPER MK II! God, it's like trying to hit a mosquito with a BB gun. At any rate, they're shaping up. Though, you will need heavier ships to combat the CR Gunboats and their massive fleets of fighters. Introduction to Cali Combat Squadron The [CCS] - Ceoran - 12-13-2008 Well, I already promised to work on that one some weeks ago but had to do some university-stuff before, sorry for the delay Quote: -edit- Missed to tell that I would be very happy about some Bretonian thoughts about it. And yes, we will have to do some changes within the diplomacy for that. Introduction to Cali Combat Squadron The [CCS] - Weedalot - 12-13-2008 Policy added and a special thanks to SevereTrinity for the spell check. You are all welcome to have another look at the final product (So far more changes might be done). Introduction to Cali Combat Squadron The [CCS] - Panzer - 12-13-2008 Wow... massive CR fleets of fighters... Never expected anyone would consider us like that... Well, we ain't gonna stop using vipers. It's almost as if 101st quit using sabres or TBH using titans. Introduction to Cali Combat Squadron The [CCS] - Weedalot - 12-13-2008 ' Wrote:Wow... massive CR fleets of fighters... Never expected anyone would consider us like that... Viper were made by IMG for IMG so its perfectly logical for them to use one the nomad tech is another issue. Introduction to Cali Combat Squadron The [CCS] - Thexare - 12-13-2008 Ceoran, I think the BPA is also aware of the agreement - as long as you don't get caught smuggling anyway. Admittedly, I'm just guessing from that time a BPA pilot tried giving me orders that did not involve fines, removal from Bretonian space, or other such "omg pirate" matters... Additionally, though I'm not certain if you'd know in-character, there is a trade agreement between Bowex and the Council of Dons. Take a look. I'm guessing, if nothing else, that you'd have been told to let Bowex pass, if maybe you weren't told why. Introduction to Cali Combat Squadron The [CCS] - Fain - 12-14-2008 ' Wrote:Personally, I think the [CCS] needs one flagship. Have one destroyer as a guardian of Cali. On my 101st character, we fought a fleet of CR ships. Their GBs killed our ships so fast, you wouldn't believe it. Also, they're right about the nomad tech, IMG shouldn't have that stuff. And for now, USE SOMETHING OTHER THAN THE FREAKIN' VIPER MK II! God, it's like trying to hit a mosquito with a BB gun. Im always happy too see people giving advice to make CCS as good as it can be but A cap in 23 is just not logical (and not roleplay if you think about it you wouldnt get a huge cap going thru there and smashin into rocks if it was real) But as always thanks for the comment Fain out Introduction to Cali Combat Squadron The [CCS] - Vergil - 12-14-2008 Ugh. CR needs to lay off the Nomad Tech, its kinda ridiculous. Introduction to Cali Combat Squadron The [CCS] - Ceoran - 12-14-2008 There's another reason for not having a flagship: The highest man within the CCS is a man who isn't able to fly a ship himself any more due to old injuries and so he decided to stay at Cali and give orders from there. It's character that won't appear in space, but there's the idea of doing some events when he has to go to Malta and back afterwards for example. Maybe breaking through a CR blockade in 37 or something like that, if they are interested of course. In this case we might use two cruisers or something else with similar callsign, one as a decoy, one as target. |