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[Weekend Event]: Uncharted System - Independent Worlds [Concluded] - Printable Version

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+----- Thread: [Weekend Event]: Uncharted System - Independent Worlds [Concluded] (/showthread.php?tid=150579)

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RE: [Weekend Event]: Uncharted System - Independent Worlds - sindroms - 05-28-2017

Ok.
I will set up a base where you can sell any science data you have acquired and removing the science data rewards and gear associated with as well as the NPCs. It is obviously not enjoyed as much as it first was.


RE: [Weekend Event]: Uncharted System - Independent Worlds - Sombs - 05-28-2017

Could people please stop throwing tantrums and calm down before they post stuff?


RE: [Weekend Event]: Uncharted System - Independent Worlds - Enkidu - 05-28-2017

(05-28-2017, 09:44 PM)sindroms Wrote: Ok.
I will set up a base where you can sell any science data you have acquired and removing the science data rewards and gear associated with as well as the NPCs. It is obviously not enjoyed as much as it first was.

So you think it's okay all science RP should be reduced to may-may heavy mortar pewing without a line of RP dropped, to get equipment that would otherwise take about six months of storywriting to get?

And you're a green?

Could you make a base to refund all the time we wasted in not playing our ZOI and not playing our role, please? I'll take payments in fun.


RE: [Weekend Event]: Uncharted System - Independent Worlds - Emperor Tekagi - 05-28-2017

(05-28-2017, 09:44 PM)sindroms Wrote: Ok.
I will set up a base where you can sell any science data you have acquired and removing the science data rewards and gear associated with as well as the NPCs. It is obviously not enjoyed as much as it first was.

Removing the goodies isn't really necessary, right?
What I (and I guess others too, obviously) would love to see are better adjusted and senseful events. Not events where you will see 1-2 IDs dominating so hard that it gets boring for everyone else.


RE: [Weekend Event]: Uncharted System - Independent Worlds - sindroms - 05-28-2017

No, actually.
I think I am going to let someone else take over the events, it seems as though my approach is not working anymore. The devs should have the event systems ready within the next month anyway, so it is just stepping away a bit earlier than then.

Once that is done, I think I will take my leave.


RE: [Weekend Event]: Uncharted System - Independent Worlds - "Jade Fire" - 05-28-2017

(05-28-2017, 09:46 PM)Tænì Wrote:
(05-28-2017, 09:44 PM)sindroms Wrote: Ok.
I will set up a base where you can sell any science data you have acquired and removing the science data rewards and gear associated with as well as the NPCs. It is obviously not enjoyed as much as it first was.

So you think it's okay all science RP should be reduced to may-may heavy mortar pewing without a line of RP dropped, to get equipment that would otherwise take about six months of storywriting to get?

And you're a green?

I didn't think I'd need to post here, but you REALLY need to calm down mate. Its a game where Roleplay happens. If you didn't read the foot note, where it said RP INSIDE THE SYSTEM, STAYS THERE, then thats your own fault. Spazzy made it CRYSTAL CLEAR that all RP that happens in that system, stays in that system.

Second off, more to the topic at hand, you got killed by LN and RM, so it'd be better to post this salt in their feedback, then turning to something else COMPLETELY different against the Cult, which didn't kill you, but rather players did


RE: [Weekend Event]: Uncharted System - Independent Worlds - Skorak - 05-28-2017

Those were indies. No use posting any feedback.


RE: [Weekend Event]: Uncharted System - Independent Worlds - "Jade Fire" - 05-28-2017

(05-28-2017, 09:50 PM)Skorak Wrote: Those were indies. No use posting any feedback.

In this case, he died to indies.

Not the event.
Not to official factions
Not to NPC's

But he and UN died to indies.
And due to that, he's posting salt...right..


RE: [Weekend Event]: Uncharted System - Independent Worlds - Valhalla Sr. - 05-28-2017

See, we called this a dungeon event. But in regular dungeons in all RPG games, we don't have any player versus player around. Dungeons were made for people to obtain gear by groupping up and dealing with hard enemies. I'll still say that this was one of the better events around, and it should happen again, definitely, but, I'd say, remove the PvP out of it.

Look at it from a roleplay perspective. A jumphole appears that takes you into a previously uncharted system. You don't recognize anything, no data is available on it. After searching through it, you're met by unknown contacts. As we all know, red is dead, so they start shooting at you. Now, another group of people appears from the same jumphole. It's again, people you've had contact with (bad/neutral/friendly ; doesnt matter). Unknowns start shooting at them, so it's only common for them to ally with you in order to kill the ones shooting at you. You kill them, get the loot, and leave.

What I'm saying is, Player versus Player in this kind of event should not be allowed. They should be PvE focused events that allow everyone to get stuff, money, data, commodities unavailable elsewhere, and take their leave. Roleplay should be encouraged inside aswell, but you are fighting a previously unknown enemy, so a saying comes to mind: "The enemy of my enemy is my friend".

Just my two cents.


RE: [Weekend Event]: Uncharted System - Independent Worlds - Enkidu - 05-28-2017

(05-28-2017, 09:52 PM)"Jade Fire Wrote:
(05-28-2017, 09:50 PM)Skorak Wrote: Those were indies. No use posting any feedback.

In this case, he died to indies.

Not the event.
Not to official factions
Not to NPC's

But he and UN died to indies.
And due to that, he's posting salt...right..

Owing to the fact that the people with the biggest guns band together to take all the goods and that people who put any investment in with anything else get pooped on by them if they don't form some giant team-up squad of elements that shouldn't be in the same place to fight a civillian carrier with bits of supergun coming out of the wazoo that give various people so much lag they can't even play in the area with the NPCs.