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Fighter Explosives (missiles + torps and mines) Poll - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Fighter Explosives (missiles + torps and mines) Poll (/showthread.php?tid=15624) |
Fighter Explosives (missiles + torps and mines) Poll - Cawdor - 01-26-2009 Quote:oh so, your logic tells us mjolnir .... if there were 3 people running for president 1 got 1 million votes, the other got 1 million and 1 votes and the other 1 million 500 votes.... that the one with 1 million 500 votes should be like oh hell no... why? cause the other 2 peoples votes accumulated upto more thats why. wow, either you don't respect other peoples opinions and try to create some stories to push yours through or your logic is just plain flawed. this poll is basically YES or NO The difference is that the YES option is devided into serveral sub categories. Deal with it. Fighter Explosives (missiles + torps and mines) Poll - Grumblesaur - 01-26-2009 ' Wrote:Absolutely ... nukes should have more punch. They should have far more effect than a bomber's supernova.Nukes shouldn't be effective in space. The main part of their damage is head, which since at least 60% of space is a vacuum, it shouldn't harm much of anything. With the major exception being inside nebulae, which will transfer the heat to the ship. Fighter Explosives (missiles + torps and mines) Poll - chopper - 01-26-2009 Quote:But theres plenty of things desided in the Dev chat on skype. But its only things that suite certain people. We could go from forum to forum chat to chat. It it will all result in the same thing. And the fact being you still are arguing with the same people wether its here, in the dev forum or chat. But.. If you are so sure public discussion will help you.. Why don't you simply wait for a public beta? Public beta is the best way to find all the flaws and fix balance issues. If you are certain that you are right and Martin wrong, and it seems that you are, public beta will show that. Yes? I think so. They never failed, at least not by much. Fighter Explosives (missiles + torps and mines) Poll - swift - 01-26-2009 ALL GLORY TO THE DEV TEAM! *walks off hypnotized* Fighter Explosives (missiles + torps and mines) Poll - Derkylos - 01-26-2009 ' Wrote:Nukes shouldn't be effective in space. The main part of their damage is head, which since at least 60% of space is a vacuum, it shouldn't harm much of anything. With the major exception being inside nebulae, which will transfer the heat to the ship. Heat does travel in a vacuum...well, at least...I feel warm when the Sun is out... However, that is nitpick realism and doesn't apply here:P But nukes shouldn't hurt more than SNs...otherwise bombers become redundant...(and VHFs blow themselves up a lot) Fighter Explosives (missiles + torps and mines) Poll - Grumblesaur - 01-26-2009 ' Wrote:Heat does travel in a vacuum...well, at least...I feel warm when the Sun is out... Light travels. Light transforms to heat when it is absorbed by a surface. Flares would do more in space than nukes. Fighter Explosives (missiles + torps and mines) Poll - Cellulanus - 01-27-2009 Geeze, just make a flow chart and be done with it. Fighter Explosives (missiles + torps and mines) Poll - Friday - 01-27-2009 How about reducing explosion radius and increasing tracking? For torps they can then track and turn around and chase caps (who can shoot them down), whilst a direct hit is required for hitting small ships (who can use their maneuverability to their advantage). You could then make variety in the explosives - lower damage/larger blast radius and vice versa. You could then add torp slots to cap ships as anti-cap weapons for variety, without fear of them being abused as anti-small ship weapons. Fighter Explosives (missiles + torps and mines) Poll - wrathkin - 01-27-2009 ' Wrote:Light travels. Light transforms to heat when it is absorbed by a surface. Flares would do more in space than nukes. Go. Read. Up. The radiation from the nuke will transfer energy to the target, in great amounts. With no atmosphere, there will be no shockwave, but the energy is still there, still radiating from the point of the explosion, and will still be absorbed by the first thing it hits. If that is a ships hull, that hull will become illuminated, irradiated, warm, hot, molten, exploding, or exploding plasma depending on how close it is to the explosion. Then of course we have other effects of the radiation on equipment and life-forms that survive the thermal effect. Not that it matters, since realism and Freelancer is not a good match. Fighter Explosives (missiles + torps and mines) Poll - Grumblesaur - 01-27-2009 ' Wrote:Go. Read. Up. Fair enough, but by that logic, anything within 3k would be hit from the radiation and light effects. Hence why mines don't make sense. |