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Merge transports' nanobots into hull - Printable Version

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+--- Thread: Merge transports' nanobots into hull (/showthread.php?tid=159910)

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RE: Merge transports' nanobots into hull - Bannorn - 08-25-2019

(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.


RE: Merge transports' nanobots into hull - SnakThree - 08-25-2019

(08-25-2019, 05:41 PM)Bannorn Wrote:
(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

If you are powertrading, you either pay or die. You don't fight pirates.


RE: Merge transports' nanobots into hull - Kalhmera - 08-25-2019

(08-25-2019, 05:48 PM)SnakThree Wrote:
(08-25-2019, 05:41 PM)Bannorn Wrote:
(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

If you are powertrading, you either pay or die. You don't fight pirates.

Unless your in a Cau8 Steg right?


RE: Merge transports' nanobots into hull - SnakThree - 08-25-2019

(08-25-2019, 05:52 PM)Kalhmera Wrote:
(08-25-2019, 05:48 PM)SnakThree Wrote:
(08-25-2019, 05:41 PM)Bannorn Wrote:
(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

If you are powertrading, you either pay or die. You don't fight pirates.

Unless your in a Cau8 Steg right?

Powertrading implies you use 5ker for maximum profit/time


RE: Merge transports' nanobots into hull - Kalhmera - 08-25-2019

(08-25-2019, 05:55 PM)SnakThree Wrote:
(08-25-2019, 05:52 PM)Kalhmera Wrote:
(08-25-2019, 05:48 PM)SnakThree Wrote:
(08-25-2019, 05:41 PM)Bannorn Wrote:
(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

If you are powertrading, you either pay or die. You don't fight pirates.

Unless your in a Cau8 Steg right?

Powertrading implies you use 5ker for maximum profit/time

Oh? Figure it was just doing the max profit run?


RE: Merge transports' nanobots into hull - LaWey - 08-25-2019

Powertrading its begging for achieve highest possible C/SU. In case of ore its always 6000-8000 C/S(iirc about ore price modifier) less for any BT in compare for 5k. So you will use transport less than 5k only for - RP trade/transport PvP/playing for faction without 5k obviously.
Statistically one-two time money loss from pirate will be less than your overall win in profit.

P.S. about bombers snac, its afaik still broken and delaying of shield reset if deshiel by it. When you deshield transport by EMP or Asuras or etc, you will have much less time to next shot for light tranport shield, for example. Snac bug make it much easier. Also its ate extra bats on shield reset.


RE: Merge transports' nanobots into hull - SnakThree - 10-31-2019

BUMP


RE: Merge transports' nanobots into hull - Lord Chaos - 10-31-2019

Lala Land again.
Lets merge NEWPs with Torps.


RE: Merge transports' nanobots into hull - SnakThree - 01-25-2020

Can we perhaps use this solution to make transports less instakillable and remove the old/new rule about Cruisers+ not able to attack Transports?


RE: Merge transports' nanobots into hull - Shiki - 01-25-2020

Quote:remove gameplay element

no