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Discovery 4.81 features, bugs & suggestions - Printable Version

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Discovery 4.81 features, bugs & suggestions - Nightfall - 09-28-2006

No missions cause any lag if there is a small number of people on the server, try the same but in the peak hours. Make it so another person takes another mission too. It will lag for everybody.


Discovery 4.81 features, bugs & suggestions - Fellow Hoodlum - 09-28-2006

A question for Igiss please ... One of two of us are trying to move our characters to
what we presume will be the next level of affiliation. To gain a gaurd tag.
One of mine has reached full green on my reputations board, and cannot and I guess
now, will not be able to take gaurd missions.
Is this a possibility, or are we flogging a dead horse, so to speak.
I have had to stop now anyway, with the mission situation.
Mortars ... I would like to see how the energy version performs, before we call for it to
return as a missile based weapon again. And it pays to read the info cards before purchase,
as I, and most of the members I know, were well aware of its status change before 4.81
was implemented

Hoodlum


Discovery 4.81 features, bugs & suggestions - romer - 09-28-2006

One small item. The Hugenot regular turret still remains. Should it not be renamed 'Outcast Destroyer regular turret' or something like that?


Discovery 4.81 features, bugs & suggestions - DarkOddity - 09-28-2006

@Hoodlum, Theres no way in hell I want the mortars to return as "missile" or torpedo based. They were way too strong, I killed a Mk7 Armored Osiris with 2 of them in 4.80... not cool! lol. Right now the way mortars work is just like battle razors and infernos, just with a different graphic (still looks like a mortar) no tracking, and a slower speed. Those are the reasons I made my suggestions, they are like clunkier versions of Batlte Razors with more damage.


Discovery 4.81 features, bugs & suggestions - Nightfall - 09-28-2006

Just a side note: one well placed heavy mortar with shields down was enough for the Osiris :lol:


Discovery 4.81 features, bugs & suggestions - DarkOddity - 09-28-2006

Yeah, the mortar was way overpowered before Igiss fixed the *bug* with it.

My suggestion is really to align the power drain with the damage output to make them realistic now that they lost their AOE Damage


Discovery 4.81 features, bugs & suggestions - McNeo - 09-28-2006

Also: BH destroyer: the NPC's in 4.80 had 2 vengence mk V on them so i thought they would have 2 gun slots. I would love to see them on the Destroyer as i think the BH destroyer is a bit underpowered compared to the hougnot outcast destroyer.

I would mount two solaris chainguns on them straightaway :laugh: !! lol

Is this possible or not? what are the opinions on this you have?


Discovery 4.81 features, bugs & suggestions - Virus - 09-28-2006

Unlikely. Cruiser forward gun is class 10, Solaris is class 10. If you had the choice, which would you take? Two Cruiser Forward guns, right?

That's the problem.


Discovery 4.81 features, bugs & suggestions - DarkOddity - 09-28-2006

I honestly don't see what the problem with that is, the ship he is talking about is a Cruiser.

Destroyer = Cruiser, i know it can get confusing sometimes.

But on a side note, you can't buy CFG's anyways, let alone un-equip them from the ship.


Discovery 4.81 features, bugs & suggestions - McNeo - 09-28-2006

No virus i meant that the forward gun slots are empty. Thats why i would equip solaris. Sry if you misunderstood, i should word better next time.