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Changes to POBs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Changes to POBs (/showthread.php?tid=196670) |
RE: Changes to POBs - Leo - 04-09-2023 (04-08-2023, 09:02 PM)Racerdude Wrote: You fools just don't get it. What will happen will happen regardless of player input. Without strong centralized leadership, Checks and balances don't exist. This is literal cut/paste that I've posted and sent to staff: IMHO, I think it would be fine if the rate of decay increased 8x if there was no crew onboard. Everything else probably could've been left the same without problem but...that's just one man's opinion. RE: Changes to POBs - inquest - 04-09-2023 (04-09-2023, 05:42 AM)Leo Wrote: IMHO, I think it would be fine if the rate of decay increased 8x if there was no crew onboard. Everything else probably could've been left the same without problem but...that's just one man's opinion. A simple solution. Always the best. RE: Changes to POBs - Lemon - 04-09-2023 Decay without repair stuff and crew will be x12 what it was before right ![]() This is fine as long as more utility for PoBs is coming like the stuff Zentor was working on, rumor writing, refineries for unlawfuls too etc. RE: Changes to POBs - Lemon - 04-09-2023 As a noob I wouldn't make barriers to entry to make PoBs really on the account of just letting people try them, they are complicated as is - I agreed with Zentor's easier deploys, it worked well with much higher decay RE: Changes to POBs - Reno - 04-09-2023 (04-08-2023, 07:42 PM)Dr. Richard Batsbak Wrote: Thats why you are supposed to be a Groupe of ppl Just wondering how many Groupes you can make from:
RE: Changes to POBs - sasapinjic - 04-10-2023 (04-09-2023, 09:02 AM)Reno Wrote:(04-08-2023, 07:42 PM)Dr. Richard Batsbak Wrote: Thats why you are supposed to be a Groupe of ppl In Discovery? Probably 39 ,lol. RE: Changes to POBs - St.Denis - 04-12-2023 As of the next Server restart, the following changes will happen: 1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive. 2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker. 3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around. 4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day. 5) This overides the changes mentioned in the OP. RE: Changes to POBs - Stoner_Steve - 04-12-2023 This change is in a better direction than the initial OP RE: Changes to POBs - Lemon - 04-12-2023 Praise the lord, staff worked with the community, took feedback - I must say under OP rules RP PoBs of non trade factions with IFF restrictions would just have to be straight up abandoned and left to die after some testing and scoping interest of getting people to help out - FWO tends to be easier to get with ALTs like Kyushu rice etc. For unlawfuls but not so repair commodities. I think this is a great example of staff working with the community, really the step in the right direction! RE: Changes to POBs - Egon Bigmemes - 04-12-2023 (04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen: not bad at all. good choice team |