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Fighter Explosives (missiles + torps and mines) Poll - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Fighter Explosives (missiles + torps and mines) Poll (/showthread.php?tid=15624) |
Fighter Explosives (missiles + torps and mines) Poll - swift - 01-27-2009 How do you know how much 3k is? It sure as hell ain't 3 kilometers, I am sure of that. Fighter Explosives (missiles + torps and mines) Poll - Grumblesaur - 01-27-2009 ' Wrote:How do you know how much 3k is? It sure as hell ain't 3 kilometers, I am sure of that. For the sake of game mechanics, we can't have people in Alpha get hit by nuke blasts in New York. Fighter Explosives (missiles + torps and mines) Poll - swift - 01-27-2009 Err... Whatever your point was, nuke mines can have whatever radius we want them to and still be realistic. Cause a "k" we do not know the size of. In reality, the high damage blast radius of one is... 10km? So basically, it is ok. Fighter Explosives (missiles + torps and mines) Poll - Zeltak - 01-27-2009 ' Wrote:Fair enough, but by that logic, anything within 3k would be hit from the radiation and light effects. In vanilla Freelancer , mine launchers of various damage existed. So stop arguing about why its logical or not, it's a game, not everything is based of realism. Fighter Explosives (missiles + torps and mines) Poll - Grumblesaur - 01-27-2009 ' Wrote:Err... Forget I said anything. Fighter Explosives (missiles + torps and mines) Poll - swift - 01-27-2009 Heh ok, mind you I didn't mean to come out hostile, but nukes have sense. Fighter Explosives (missiles + torps and mines) Poll - Cellulanus - 01-27-2009 ' Wrote:Cause a "k" we do not know the size of. Hmm... Starlancer also uses "k" for its distances, and I do think that they are the same. Lets just call a "k" a keldron or something and say its a new unit of measurement. Fighter Explosives (missiles + torps and mines) Poll - Friday - 01-29-2009 ' Wrote:How about reducing explosion radius and increasing tracking? Soo...back on topic? How about decreasing explosion radius to these things dont get used to smash fighters? Fighter Explosives (missiles + torps and mines) Poll - MarvinCZ - 01-29-2009 I will repeat, the missiles have fine tracking as it is. Actually, SW needed tracking reduced to hit more (it would often just somehow turn around the ship...). Blast radius... most of the hits are direct hits, unless triggered by another blast (e.g CD triggering a minefield) or gunfire (shooting a mine when a fighter drops it). Missiles and torpedoes, except Nova, have quite small explosion radii. Nova needs a large explosion radius to retain some effectivity against capital ship shields. Mines do have a significant blast radius. Fighter Explosives (missiles + torps and mines) Poll - Friday - 01-29-2009 Perhaps I should qualify my statement. I dont mean tracking as in turning speed. I meant tracking as in detection angle. |