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Aliens killing transports without a demand is bad for gameplay - Printable Version

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+--- Thread: Aliens killing transports without a demand is bad for gameplay (/showthread.php?tid=168989)

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RE: Aliens killing transports without a demand is bad for gameplay - The_Godslayer - 05-05-2020

(04-30-2020, 04:14 PM)Lythrilux Wrote: yet at the same time are utterly clueless as to why the omicrons lack ambient activity and are dry of traders

Get the traders out of my Omicrons. Already have enough to do with Order and Core constantly throwing down, then basecamping us when we log. Traders with the catchphrase "u r not fun playr. i log fightar to kill u" and "you cant shoot in no fire zone. reporting to admins" can stay in house space, and not bother us. PLEASE not bother us. Dead Omicrons over cancerous Omicrons any day of the week.


RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 05-05-2020

(05-05-2020, 12:04 AM)The_Godslayer Wrote:
(04-30-2020, 04:14 PM)Lythrilux Wrote: yet at the same time are utterly clueless as to why the omicrons lack ambient activity and are dry of traders

Get the traders out of my Omicrons. Already have enough to do with Order and Core constantly throwing down, then basecamping us when we log. Traders with the catchphrase "u r not fun playr. i log fightar to kill u" and "you cant shoot in no fire zone. reporting to admins" can stay in house space, and not bother us. PLEASE not bother us. Dead Omicrons over cancerous Omicrons any day of the week.

Get you out of the Omicrons with dumb logic like that. "I'd rather have a dead game than an alive game" - what clown ass logic.


RE: Aliens killing transports without a demand is bad for gameplay - Jeuge - 05-05-2020

Nomad=shoot


RE: Aliens killing transports without a demand is bad for gameplay - The_Godslayer - 05-05-2020

(05-05-2020, 12:12 AM)Lythrilux Wrote: "I'd rather have a dead game than an alive game" - what clown ass logic.

Coming from the guy who apparently is chill with Order and Core basecamping Licht with caps to shoot 2 newbie k'haras, I'd say put your money where your mouth is, or shut up.


RE: Aliens killing transports without a demand is bad for gameplay - Hemlocke - 05-05-2020

So we've learned that nobody can agree with each other, and that aliens demanding things is stupid overall, so we have two sides left, those that have brain cells and know that this isn't an issue, and those that think aliens shouldn't be able to attack things.

as nevro said, can we close this thread now.


RE: Aliens killing transports without a demand is bad for gameplay - Vitoniz30 - 05-05-2020

I see nothing bad when Nomads naturally going mad on hoomans which dares to enter Azurite reactor or Iridium field in zone where risks are high. Navmap even warns you about that, so each player already signed under terms of use Palau Ice Cloud. It doesn't matter, you are Core/Order patrol, suddenly lost freelancer or scavenger. Nomads will shoot you every time by using all methods. Moreover, they shouldn't have mandatory 2-line RP to declare.

But the actual problem is different: risks should be reasonable. Sellprices or multipliers should be boosted to motivate players to mine there and, consequently, motivate Nomads, Order and Core to log more frequently.


RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 05-05-2020

(05-05-2020, 02:30 AM)The_Godslayer Wrote:
(05-05-2020, 12:12 AM)Lythrilux Wrote: "I'd rather have a dead game than an alive game" - what clown ass logic.

Coming from the guy who apparently is chill with Order and Core basecamping Licht with caps to shoot 2 newbie k'haras, I'd say put your money where your mouth is, or shut up.

Base camping was your insinuation, not mine. I've not done this or seen it happen.


RE: Aliens killing transports without a demand is bad for gameplay - Reeves - 05-05-2020

I'm going to put on a very specific track of Oblivion music and take my time flipping through this thread.


RE: Aliens killing transports without a demand is bad for gameplay - Lonely_Ghost - 05-29-2020

Guess, I'm getting old, talking things like: "Once upon a time, Nomad players could be considered as RP experts, and they were not hunting for blues. "
Time is changing I guess.

I agree completely with Lythrilux here.
Nomad capital ships should not be able to kill transports and this could be completely justified inRP. Large ships are considered "old" morphs, so they are more experienced, and possessing greater abilities, comparing to younger "fighters", and could consider transport being 'not worth their attention'. Like Nomad cruiser or BS would be just thinking "ain't got time for this transport, got-ta make several thousand people on that station to go nuts".
And that's just only a short example.

Space could be dangerous, but the game should not be discouraging.


RE: Aliens killing transports without a demand is bad for gameplay - Skorak - 05-29-2020

Sounds really far fetched but okay.