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Changes to POBs - Printable Version

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RE: Changes to POBs - Reno - 04-12-2023

(04-12-2023, 05:44 AM)Saronsen Wrote: not bad at all. good choice team

This is much better.
thx


RE: Changes to POBs - Major Thomas - 04-12-2023

(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:

1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.

2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.

3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.

4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.

5) This overides the changes mentioned in the OP.

I actually like what you came up up with here,I think I can work with that. Good job! Team


RE: Changes to POBs - DSE- - 04-12-2023

That is sensible and doable. TWO THUMBS UP ADMIN TEAM!


RE: Changes to POBs - DSE- - 04-12-2023

And the Server has rebooted... let the screaming commence!


RE: Changes to POBs - Lemon - 04-12-2023

F in chat for crewless PoBs


RE: Changes to POBs - Dr. Richard Batsbak - 04-12-2023

I am very thankfull that this changed as been reworked.
Those changes are a good in between the system we had and the first plan.

(04-12-2023, 08:39 AM)DSE- Wrote: That is sensible and doable. TWO THUMBS UP ADMIN TEAM!

Also from me!


RE: Changes to POBs - Gabriel Angelos - 04-12-2023

(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:

1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.

2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.

3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.

4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.

5) This overides the changes mentioned in the OP.
Perfect ?. Thanks for considering.


RE: Changes to POBs - Stewgar - 04-12-2023

(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:

1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.

2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.

3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.

4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.

5) This overides the changes mentioned in the OP.

Kudos again to the admin team for responding to the community's urgent feedback on delaying the changes but also compromising and finding a middle ground. It's not common for that to happen in this community - very pleased by this outcome. Thank you.


RE: Changes to POBs - Lemon - 04-12-2023

Yep, amazing. For the first time in ages I am deeply impressed with the speed, cooperation with community and execution of a bigger development issue. This is how you make the game alive and people feel like they matter and that they should care.

Now I need to run home to feed my crew who's dying woopsie daisy. #Crew lives matter, as they should


RE: Changes to POBs - Fruitloops - 04-13-2023

the whole world is going crazy, the prices are rising.
how about reducing prices for reinforced alloy and robotic hardware? 100 instead of 250 per unit maybe?

greetings from germany