![]() |
|
Server hosting birthday and 4.86 development - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Server hosting birthday and 4.86 development (/showthread.php?tid=59426) |
Server hosting birthday and 4.86 development - ThePutty - 05-26-2011 I'd like to know if ship building and buildable gate lanes will ever come in Also, I assume the player bases will have their own economy, that hopefully scales with suppy/demand Server hosting birthday and 4.86 development - Friday - 05-26-2011 If you have a base with storage available - you can create your own supply and demand. Server hosting birthday and 4.86 development - Montoya - 05-28-2011 Group Targeting - must be good. Thaks for the job :yahoo: Server hosting birthday and 4.86 development - Bad.Wolf - 05-29-2011 I thought there was never going to be cloak in the game due to making it unbalanced? why the change? Server hosting birthday and 4.86 development - Lyderies - 05-29-2011 ' Wrote:I have a better idea! I shall freeze myself, and when .86 will be launched, I shall put my friend to unfreeze me! Really? well i shall see you there im half complete Server hosting birthday and 4.86 development - crimecities - 05-29-2011 Player docking on ships AND jump drives? Jump carriers, anyone? This might expand the wartime ZoI of house militaries, as jump gate blockades could be bypassed entirely, thus allowing raids deeper into enemy territory. Although, the fighters would have to defend their carrier at ALL costs, otherwise they would be stranded or worse. I am picturing a cruiser-sized ship that is just one big hangar bay and only has light defenses. This also gives a nice way for intelligence factions to extract ships from within dangerous areas, as well as for pirates to quickly move a raiding party from point A to point B. Although the latter does bring up an interesting rules question. Pirate jump carriers would probably have to be modified transport hulls and not cruisers, to dodge the 'cruisers cannot pirate, but it is perfectly logical for wealthy pirates to have a ship that can get them out of trouble fast' problem. Server hosting birthday and 4.86 development - Petitioner - 06-05-2011 ' Wrote:When I read this my immediate reaction was the natural one of surprise and joy but after reading this list for the fourth time I'm starting to become very worried.This guy said it. Server hosting birthday and 4.86 development - RmJ - 06-05-2011 Welp to tell you PLAYER BASES ARE COOL SO DON'T KNOCK IT AND GO PLAY THE GAME! Which you just lost. Server hosting birthday and 4.86 development - Jawsh - 06-05-2011 - Player constructed and controlled bases - Player controlled commodity and equipment dealers - Player docking on ships - Cloaking devices - Jump drives - Different cruise speeds for ships - Control of lights on ships, hud colours, shields and group targeting - Turret zoom Jump drives! Controllable Shields!!! SELF DESTRUCT!!! Man i think i just had a meltdown Server hosting birthday and 4.86 development - Hyperaxe1 - 06-07-2011 Cloaking devices should be able to be used by all people... but they should be quite expensive. Not the 100/1000's of millions of credits though...:( Expensive enough that you have to play quite a bit into the game (ie have a good trade route going) to get access. Only administrators should be able to cloak completely (ie the ship disappears off everything), everyone else should cloak slightly (ie there's a slight outline/distortion where the ship is). Also, it shouldn't be able to be used in combat or directly after combat until your energy reserves have recharged to maximum, therefore meaning it should use up all or most of your ship's energy, more required for bigger ships. Just sharing my 2 cents:P |