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Roleplay ? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Roleplay ? (/showthread.php?tid=8457) |
Roleplay ? - Tenacity - 05-13-2008 ' Wrote:8 sounds about right. I always considered that 'tube' a ladder or elevator shaft of sorts connecting the bridge to the engine room, rather than having to go through the cargo bay underneath. We are in space after all, any gravity on a ship is going to be artificially produced, which means you could create gravity in any direction you wanted. Forward and backward on a ship could possibly by up and down in some areas =P Anyways, My pirate gunboat is simple... got myself (cap'n Keelhaul, arr!) who does the piloting, an engineer to take care of the running systems, and a slew of crewmen to operate both the turrets as well board enemy ships to overtake their crews in hand to hand combat (gun to skull, more likely). I view the interior of the gunboat as fairly open, most of it taken up by a cargo space with the crew sleeping and eating wherever there's room inbetween looted supplies. Roleplay ? - Tenacity - 05-13-2008 Well we've certainly gotten off-subject havent we... at least nobody's really arguing anymore. Roleplay ? - pchwang - 05-13-2008 Guys... Gunboats don't need that many people. Cruisers/Destroyers and above will have >100 personnel, but gunboats... Gunboats prolly have around 20 crew at most. But whoever said it was very difficult/impossible to convince all 100+ members of your ship's crew to defect is absolutely correct. Just use The Hunt for Red October as an example. Expose yourself to radiation. Ditch the crew. Keep the officers. Shoot the cook. Typical Soviet vacation. Roleplay ? - Tenacity - 05-13-2008 ' Wrote:Guys... I think yer onta somethin 'ere... *turns to crew* a'right ye scurvy-ridden good-fer-nuthin pyrate dogs! Throw yerselves o'erboard before I lose me temper, I be replacin ye all wit 'alf nekkid dancin ladies from the golden chrys...crysan... damned flowers! Roleplay ? - Praetyre - 05-13-2008 Ah, didn't know about the in-game crew count.. though, given the amount of space a single crew member takes up, plus weird anomalies like Fleet Admirals on every battleship or commanders on cruisers, that muddies the waters somewhat. Main reason for me thinking they'd be that big is based off real world models and off the fact I'm extremely skeptical of in game scaling (the idea of Rheinland battleships barely 10-25 times the size of Wraths is ridiculous). Roleplay ? - Xing - 05-13-2008 yeah but hunt for the red october is kind of very strange movie and rather unrealistic... I mean common, chocking to death on your TEA? XD Roleplay ? - bluntpencil2001 - 05-13-2008 Convicing a crew to defect may be unlikely, but it IS possible. Naval crews defected en-masse in the Russian Revolution, for example. Roleplay ? - Jwnantze - 05-13-2008 um, it was a book before it was a movie, xing, and a right fine book at that. Have read it 3 times. But thats an isolated case....you cant expect to use that more than once. Roleplay ? - bluntpencil2001 - 05-13-2008 Use automation and robotics for the most part. Who needs a repair guy when you've got nanobots? Roleplay ? - Exsiled_one - 05-13-2008 example of a cruiser - klingon bird of pray from enterprise (few angry men and a big crew) example of battlecruiser - that thing dath vader has (tons of people, big room for death people that get choked) example of gunboat - the thing they fly in matrix (no matrix 2 or 3, i loathe that) Am I in the right ballpark? |