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Trade Development Blog - Printable Version

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RE: Trade Development Blog - Lythrilux - 04-30-2014

What's the status on scrap metal and premium scrap?


RE: Trade Development Blog - Xoria - 05-01-2014

(04-30-2014, 06:13 PM)Lythrilux Wrote: What's the status on scrap metal and premium scrap?
Premium Scrap is part of the Mining Mod.
Scrap Metal will have a price of :
3945 at Invergordon
3194 at Dortmund
3821 at Stokes

Since all three bases sell commodities that can be transported back to bases nearby to Scrap Fields, this should yield decent profits.


RE: Trade Development Blog - Thyrzul - 05-04-2014

When is the nearest possible occasion of implementing new commodities? I was playing with the idea of multiple different versions of the Propaganda commodity, as in it's current form it doesn't really make too much sense.



RE: Trade Development Blog - SnakThree - 05-05-2014

Does anyone have idea how to convert vanila market_commodities.ini to readable and editible format? :O

Here it is: http://ge.tt/7qSlgvf1/v/0?c


RE: Trade Development Blog - Xoria - 05-05-2014

(05-05-2014, 05:21 PM)Snak3 Wrote: Does anyone have idea how to convert vanila market_commodities.ini to readable and editible format? :O

Here it is: http://ge.tt/7qSlgvf1/v/0?c
I've wondered about that myself. I could read it the last time I looked at it a couple of years ago but not lately. Maybe a version of Notepad++ from a few years ago would work.


RE: Trade Development Blog - SnakThree - 05-05-2014

Never mind. Replaced with empty file and will see how playing with it goes.

EDIT: I AM THE MAN. Added Boron to Planet Pittsburgh.


RE: Trade Development Blog - SnakThree - 05-05-2014

Right. Tried out the thing I wanted. And it was a success. Restricting commodity purchase is possible now that we have ID making you +1 with your own faction:
http://i.imgur.com/OpZBQ5p.png

market_commodities.ini on my vanila:
Code:
[BaseGood]
base = li01_02_base
MarketGood = commodity_boron, 0, 1, 150, 500, 0, 1



RE: Trade Development Blog - Thyrzul - 05-06-2014

(05-04-2014, 04:57 PM)Thyrzul Wrote:
When is the nearest possible occasion of implementing new commodities? I was playing with the idea of multiple different versions of the Propaganda commodity, as in it's current form it doesn't really make too much sense.



RE: Trade Development Blog - Xoria - 05-07-2014

(05-04-2014, 04:57 PM)Thyrzul Wrote:
When is the nearest possible occasion of implementing new commodities? I was playing with the idea of multiple different versions of the Propaganda commodity, as in it's current form it doesn't really make too much sense.
4.88


RE: Trade Development Blog - SnakThree - 05-15-2014

I'd like to ask, why are regular commodities resold on so many stations? Doesn't that require bigger effort for locating bugs?