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Discovery 4.87 Universe Map - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery 4.87 Universe Map (/showthread.php?tid=101939) |
RE: Discovery 4.87 Universe Map - Kazinsal - 07-28-2013 (07-28-2013, 03:58 AM)Bootsiuv Wrote: If freelancer could support servers of a thousand players, or even 500, it wouldn't be so lonely. If we could even find 500 concurrent players, that'd be a hell of a trick. RE: Discovery 4.87 Universe Map - Bootsiuv - 07-28-2013 Aah, but think about Disco with 500 players. Might be a little more interesting, no? Considering the potential increase in interaction, I think it would be quite possible to fill the server with 500 players. Certainly when a new version comes out.... RE: Discovery 4.87 Universe Map - Kazinsal - 07-28-2013 It'd be phenominal, but I don't see it happening, sadly. Three years ago, definitely. 500 players on one FLServer instance, though... FLServer's buggy, but often, the software isn't an issue -- it's hardware, or rather, lack of sufficiently old powerful hardware. A quad-core Xeon setup isn't going to make FLServer run any better. If you could have, like, a 5 GHz single core? That'd be a FL server operator's wet dream. RE: Discovery 4.87 Universe Map - Bootsiuv - 07-28-2013 (07-28-2013, 04:46 AM)Kazinsal Wrote: It'd be phenominal, but I don't see it happening, sadly. Three years ago, definitely. So it's fl's inability to use multicore processors which is the problem? I did not know that, but it does make sense. I assume we're already using the most powerful machine we could be anyways.... But I don't want to derail too much. I'm just curious if cutting all access to systems would allow you to effectively remove them from the mod without corrupting files and whatnot. We would also have to ensure that there would be no way they could blind jump into said system, although I'm unsure if that's possible. EDIT: and for what it's worth Kaz, I've read that the Prescott cpu has been successfully overclocked to 8.2 ghz, which would apparently lead to multiple orgasms then? Although I thought more ghz doesn't necessarily equal more speed....I may be wrong though, as I'm not really an expert on the matter. Only pc I ever overclocked was running too hot and would constantly shut down.
RE: Discovery 4.87 Universe Map - belarusich - 07-29-2013 O93 and O96 are empty systems Delete them too may be? RE: Discovery 4.87 Universe Map - Rodnas - 07-29-2013 Another Corsair Q.Q : why is Lambda, a system populated by 2 Sair bases with no non sair npcs (never found any others) not sair space? What about Theta? Aside from angry indies no one doubts it is sair space O.o Instead we "control" 93+96 where there is nothing to be found in aside from a jumphole.... RE: Discovery 4.87 Universe Map - Thyrzul - 07-30-2013 (07-19-2013, 10:50 PM)Thyrzul Wrote:(07-18-2013, 02:39 PM)Thyrzul Wrote: RE: Discovery 4.87 Universe Map - Echo 7-7 - 07-30-2013 (07-30-2013, 10:51 AM)Thyrzul Wrote: I have no idea. I suggest re-examining the Gallic land(space)scape once the new version is out and re-evaluating which bases you use as your staging posts. RE: Discovery 4.87 Universe Map - Black Widow - 07-31-2013 so cambria and new anglia are not in this map? RE: Discovery 4.87 Universe Map - Thyrzul - 07-31-2013 (07-30-2013, 12:32 PM)Echo 7-7 Wrote: I have no idea. I suggest re-examining the Gallic land(space)scape once the new version is out and re-evaluating which bases you use as your staging posts. As far as I know there is a good amount of rumor-based roleplay about Amiens being some kind of a potential "second Marne". It's not that easy to just throw away such piece of RP to work with just because Gallic space suddenly decided to magically reorganize itself. Especially when it would be in favor of one of the most unpopular factions, belonging to the most unpopular house/nation.
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