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Star Citizen - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Star Citizen (/showthread.php?tid=108306) |
RE: Star Citizen - Switchback - 12-09-2012 The Misc Freelancer WIP Model came out. I don't know why I am liking the Freelancer over the Constellation....but I want both now. ;_; http://www.robertsspaceindustries.com/friday-updates-freelancer-citizen-cards-and-interviews/ RE: Star Citizen - Silmathien - 12-09-2012 Symmetric ships are boring. :p RE: Star Citizen - SnakThree - 12-09-2012 Matter of taste. RE: Star Citizen - Chloe Darrieux - 12-16-2012 I thought this seemed like a really cool idea. Until I read the information section... --------------------------------- These would support single and multiplayer space combat battles where teams could hone their skills without having to use the public servers. Read: RTW multiplayer battles as opposed to campaign mode. Imagine a game lobby, picking a system, assigning spacecraft to the different players etc etc, and then slugging it out in the selected system, without any persistent world to base the whole thing in. --------------------------------- "Much like ArenaNet’s Guild Wars 2 ... provide convenience, and customize your experience ... Players who spend money purchasing in-game credits will have no advantage over players who spend time!" I highlighted some keywords here. It is funny that he should mention GW2 himself because it truly gives me a base to stand on when I say - this will be borderline P2W, but never cross the line, as to prevent anyone of accusing them for it (well not accusing, but the loyal fans will always be able to refute any claims). As someone who spent considerable time in GW2 I can tell you that if you are not willing to pay for in-game stuff, you will have a severely diminished experience in the game. Many of these convenience items quickly turn out to be huge inconveniences for anyone not spending cash in whatever RMT store they implement. If they choose to sell money in the cash store as well, expect to see huge money-sinks in the game that are practically mandatory, but can be circumvented through the use of your time. Take for example trade lanes. They might implement a small tax every time you use one. They could refute any claims of forcing people to spend their hard-earned cash by saying that you could just travel that distance with your thruster, but how likely is it that you would skip trade lanes in Freelancer to use a thruster instead? Another problem with their RMT model is that many of the coolest skins will only be available through using their RMT store. This is, in my opinion, detrimental to the game as it does not promote personal achievements. --------------------------------- Of course, if he is wrong and their model is not similar to GW2, most of this does not apply, but I wouldn't hang Chris's image in your Christmas tree just yet. I have during recent years been severely disappointed in PC games that didn't tickle my money-grab senses half as much before release... RE: Star Citizen - Govedo13 - 12-16-2012 Hm fix me if I got it wrong but I was thinking that this lobby/training thing is only for training like conn and that the battles in the persistent universe would be not so predictable if we does not comment the braindead no PvP button, under instance I understand given region of the map where you are in and you pew with people that are at the same spot. It would be totally lolwut if one can jump around different spots via lobby or something. RE: Star Citizen - DelBoy - 12-16-2012 (12-09-2012, 02:48 PM)Switchback Wrote: The Misc Freelancer WIP Model came out. Firefly re-modeled, lol cool I like dat ship SC will be possible for modding ,and it will have a similar system for importing 3D designs but on a much higher lvl ofc Will be cool to see Disco team working on it in the future ....who knows
RE: Star Citizen - massdriver - 12-16-2012 Chris got millions and still introduces some payment system in game. meh, Im already disappointed by SC with every card revealed. RE: Star Citizen - Govedo13 - 12-16-2012 Greedy people are greedy, I personally also does not mind the payment system unless you must pay to get the things done, for example if they make repairs or ship loss to cost 20-30 hours grinding or paying couple euros to fix it etc. If they do it that way the game wont last long anyway since the harcore gamers that tend to be the long time fans would just play other things or make their own servers. In general with the option to have full functional server and modding I cannot see how he can make pay to win game- it wont work unless he is lieing about the modding/private server functionality. If he do so he would shoot himself in the foot anyway. RE: Star Citizen - Chloe Darrieux - 12-16-2012 (12-16-2012, 12:29 PM)Govedo13 Wrote: Greedy people are greedy, I personally also does not mind the payment system unless you must pay to get the things done, for example if they make repairs or ship loss to cost 20-30 hours grinding or paying couple euros to fix it etc. The problem is he doesn't need to have the hardcore community. In these types of games typically a small portion of the player base will be purchasing RMT goods, but they will purchase it in enough quantities to make the game very profitable. This is what I am afraid of. They will cater to those who pay money instead of those who don't, because it is way more profitable. RE: Star Citizen - Unseelie - 12-16-2012 Cloe, I don't think that will happen. I just base it on this. The makers of this game are building a labor of love, and they've cut out the publisher to make it cheaper... If they had a model that they were going to milk for money a la Zynga, I think they'd have pitched it to a publisher. Anyway, I'm back to arguing that star citizen looks like a labor of love. I buy that these people earnestly want to build a good game. |