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Aliens killing transports without a demand is bad for gameplay - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Aliens killing transports without a demand is bad for gameplay (/showthread.php?tid=168989) |
RE: Aliens killing transports without a demand is bad for gameplay - Haste - 05-29-2020 Nomads making cargo or credit demands of transports is far worse for gameplay than them blowing up said transports. I'm sorry but this is just too silly for me to take seriously. Last I traded in the Omicrons there were zero Nomads online. I believe this to be the rule rather than the exception. If the Nomad playerbase was a massive, active threat, there'd be some merit to changing things, perhaps. And if they were in fact very active I'm sure the Order and Core would benefit greatly, become more active in return, and provide a solution to the traders' problems. RE: Aliens killing transports without a demand is bad for gameplay - Lemon - 05-29-2020 Speaking of battleships I don't see how a marduk or ishtar can kill a transports in mining area with deep scanner unless you AFK Just cruise away when you see him, simple, they all have or should have nomad sounding names AFK transports without armor and freighter shields get shot down more often, seems fine by me as one of them a SHF is a bigger issue for you I'd say, the nomad one is just OP EDIT: I just let full 5ks go on my marduk and shoot miners but seriously if you just sit there see me coming and have a paper 5k it's like you want to get shot down RE: Aliens killing transports without a demand is bad for gameplay - Lonely_Ghost - 05-29-2020 (05-29-2020, 07:15 PM)Haste Wrote: Nomads making cargo or credit demands of transports is far worse for gameplay than them blowing up said transports. Nomad fighter/GB which could be considered as Young Adults or New Adults pewing transports it's fine. But for the sake of balls, with just a few drops imagination in their RP. A cruiser/battleship pewing transports from my POV is kinda eh... wrong, as inRP they would be tasked with more important things. Just might be I don't get it right, but Nom BS is a ship oriented for RP, not for PvP, If I do get it's purpose correct. RE: Aliens killing transports without a demand is bad for gameplay - Lemon - 05-30-2020 This is so annoying seriously First 5ks I killed in my life.... I randomly log Marduk RP as best as I can in my weak nomad RP meet a full 5K with no intention of destroying it at all (Only full transport I ever killed was a hegemon that started shooting at me in my SHF) when he oorp starts quoting rules on me And then another 5k comes does the same Both say they will report me And I felt almost pushed to do it so they check the rules and RP next time/bother to cruise away It's NOT THAT HARD You see me you can Cruise away easily and if you meet me personally I will never shoot you unless you start rule quoting oorp and throwing reports around I'm an afk trader myself ![]() EDIT: It was Azurite gas too from nomad azurite reactor, so in RP I can see a lot of people just /1 /2 shoot if they find you there stealing it. I was giving you my long RP too guys dammit and would just leave if you play along. RE: Aliens killing transports without a demand is bad for gameplay - Mick - 05-30-2020 I had fun with your Nomad in RP! I presume it is hard to RP a Nomad/Vagrant whatever considering as they are psionic beings as to what i read! Still i have a lot to read! I have to say our situation ended in me and my friend being shot down but it was fun all the same! And it's true if y'all don't want to be attacked by Aliens who are all about the destruction of anything but themselves you don't have to stay for the interaction! Keep doing what your doing man! RE: Aliens killing transports without a demand is bad for gameplay - Champ - 05-30-2020 @"Relation-Ship" (02-04-2007, 02:31 PM)Igiss Wrote: 3.3 OOC (Out of Character) chat and behavior in Local/System Chat +1 To that nomads making demands to transports is silly. The thing is, the way ID rules are written, if a demand is made and satisfied, you cannot engage them. Not to mention that demands must be reasonable, and you can only make one. Nomads refusing to destroy transports is silly inRP, and OORP, traders can find another route, or wait an hour. Nomad raids are infrequent enough and when they happen, humans should easily win out with sheer numbers anyway. RE: Aliens killing transports without a demand is bad for gameplay - Lemon - 05-30-2020 I wasn't making any demands, just using descriptive RP like *shriek* :promethae examines metal object: And in RP I think it's more than plausible a heavy Marduc wouldn't bother killing a defenseless still transport Well OK, maybe Azurite gas mined in his backyard on top of nomad reactor it should But I generally don't like stale role-playing that maxes out what the ID allows every time with RP being just an excuse to do it The guys clearly didn't get the rule changes, think destroying you is enough no need to pest foxglove with a report when you understand the rules now RE: Aliens killing transports without a demand is bad for gameplay - darkwind - 05-30-2020 Quote:4.5 All IDs can attack Nomads and Wild within their own Zone of Influence. All IDs may attack Nomads to protect others while outside of their Zone of Influence, regardless of normal restrictions. Being a nomad is hard enough already when targeted by everyone and everyone has the right to do it. Quote: Cannot leave it's ZoI unless accompanied by K'Hara|, Vagrant. or |Aoi player ships in the same system Being one and only fully restricted to leave ZoI completely Quote:[10.05.2020 13:34:54] \*/~RES-Lyonnais: //Come to the same place for RP Being lied coming for RP even at ooRP level, and having PVP instead. Let's just say. Nomads should not have even more restrictions on their gameplay when they are already castrated in quite of few of them, while trying to be a boogeyman to all Sirius. When they would not have a choice to make their RP, sparing, and killing because of some logic fitting alien gameplay. It would just mean complete death. RE: Aliens killing transports without a demand is bad for gameplay - Mick - 05-30-2020 Serious question! Nomads and Wilds i am guessing are full Nomads by what you said! K'Hara, Vagrants and |AOI i am presuming are Humans took over by a Nomad! Can you give me advice and tips on how one could roleplay either a Pure nomad or a Human taken over! I am interested in trying out the Nomad restart but i'd not want to be oorp in the way i play! RP'ing AI in the beginning was hard enough also another thing is their a conventional way to name your nomad / Vagrant etc as per FL Lore! RE: Aliens killing transports without a demand is bad for gameplay - Lemon - 05-30-2020 (05-29-2020, 07:15 PM)Haste Wrote: Nomads making cargo or credit demands of transports is far worse for gameplay than them blowing up said transports.Interesting POV For me playing the one dimensional murderous alien is boring as hell when I want RP But I suppose if Nomads do become a menace and use their Zoi to the max start disturbing mining and shooting transports it might drive some activity to those areas Perhaps I should take my Marduc on a trip some more |