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How a player faction excludes a characteristic of the NPC faction - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: How a player faction excludes a characteristic of the NPC faction (/showthread.php?tid=49384) |
How a player faction excludes a characteristic of the NPC faction - globalplayer-svk - 11-05-2010 ' Wrote:EXCELLENT, EXCELLENT!!! ehm... are we not all the time talking about freeport in theta?... How a player faction excludes a characteristic of the NPC faction - Chico - 11-05-2010 Having read through 'other people's communication posts', I can't help but feel a lot of this is down to certain individuals willingness to fight for the sake of fighting. Do any of you actually read the posts the Corsair Council make? Seriously? I am referring specifically to this post: Quote:Artemis and Memoria were involved in this assault. Artemis is Montoya's flagship. Memoria is Sephardi's flagship. Firstly: Those ships are not necessarily commanded by who you think and infact, one of them definately wasn't. Secondly: Both of the named are NOT Corsair Council Elders Thirdly: A warning was issued directly to the peoples of Theta 20 minutes before martial law was enforced. I have no idea who your erroneous sources are regarding the commanding officers but the last two points were posted up in the same post made by the Council. The reasons being claimed for an ongoing war without possible resolution are all wrong and there is proof of at least two of them right here on the forum. People like this cannot be negotiated with because they simply don't want to and will say anything to avoid it. It is becoming pointless trying. How a player faction excludes a characteristic of the NPC faction - Kubotan - 11-05-2010 ' Wrote:EXCELLENT, EXCELLENT!!! Bring it on.:cool: How a player faction excludes a characteristic of the NPC faction - McNeo - 11-05-2010 ' Wrote:::::: transmission opened ::::: I believe this post sums up exactly why there wont be peace between Corsairs and Zoners. First of all, the author is thinking with his pride, not his brain. Whether the author was his character or himself remains to be seen. - If you were to accept such a peace agreement, and the Corsairs were to break it afterwards, it would put you firmly on the moral highground. Better to prove that Corsairs are being unreasonable than simply shout it as loud as you can and hope people take you seriously, right? - If it's pointless to accept or deny the ultimatum you've recieved, since you think you'll be attacked anyway, surely it's better to accept it and see what happens? What exactly do you have to lose? I believe, pride, but that's about it. - If sails were to continue attacking FP9 Zoners after this agreement were accepted, there would probably repercussions, especially since they are part of the council that has issued this ultimatum. - Corsairs launched an attack 20 minutes after the warning was issued that there would be no peace until you agreed to the terms. I can't see how you can find this unjustified. We wont stop our war because we've sent you an ultimatum. Additionally, the attack/blockade was to prove that we can and will fight a war. Now its your turn to say whether you will fight against us or seek peace, which we have even taken the trouble to contact you about, not the other way around. Oh yes, one more thing. I was on the Artemis, but Vince was on the Memoria. Miguel Sephardi is no longer an Elder, but a retired Elder, and his presence is measured in the fighter that he flew during the Outcast counterattack that marked the third and last phase of proceedings yesterday. Artemis is shared amongst all Brotherhood Centurions and Elders, Memoria for Elders only. How a player faction excludes a characteristic of the NPC faction - Ceoran - 11-05-2010 ' Wrote:For curiosity, what's the OC's weakness? I'll try to bring up a little wider explanation. ' Wrote:i think it is cardamine... without it they will die... At first, this is only a part of the truth. The addiction of a real outcast (not the average rogue or whatnot who joined them) is so intense they will actually even die if they don't visit Malta on a regular base. I can't remember any deeper explanation about it in lore, but as it seems those masks aren't working as good as a walk on the surface of Malta. (Which is why I went haywire back when Joker tried to do that nuke-on-malta thingy.) ' Wrote:I got it mate, finnaly I got it! That's why they need so many slaves, to make their babies... or in fact a pregnant slave woman... they take the baby away, and raise it as their own. Clever. That's a little bit skewed, but not completely off. The lower birth rate (mind, not infertility) wouldn't be much of an issue due to the outcasts higher life span, if there weren't the wars they were fighting and hence the occasional death of a young outcast (surprising, isn't it? Even the most skilled fighters in sirius can die.) I'm not sure if that's an result of the number issues, but in the Maltese society it is were possible and even very common for slaves to become a part of the outcast society after having been on the planet for a while. Slavery on Malta has not much in common with the slavery as we know it from history, except for the fact that others decided for them to go there in the first place. So the slaves indeed increase the outcast population. So while Cardamine is huge improvement for the outcasts, it has its downsides as well. In short they would die without it and have fewer numbers thanks to it if they wouldn't 'import' slaves. As for Zoners: The outcasts have the same reason to let them stay in Tau-37 as the corsairs should have in Omega-41 and Theta. Hell, even though it's an IMG base, the Hackers are basically doing the same in Magellan. edit: Oh, and I forgot. we have to respect the Nomads which makes us lose many allies who shouldn't even know about it:P How a player faction excludes a characteristic of the NPC faction - Syrus - 11-05-2010 ' Wrote:Lastly,Wait...Doesn't what you are saying mean, that what you did was wrong, too? Attacking every Zoner for the actions of some? Or just because some Zoners won't deliever food anymore, they all don't? Or am I going one step to far with implying that on your statement? But well, actually I'm moving on really thin ice here, so I'm just backing out. How a player faction excludes a characteristic of the NPC faction - globalplayer-svk - 11-05-2010 ' Wrote:Why is it that only Senor Jameson seems to be able to see this? corsairs have problem with freeport in theta and are blockading theta... or you see them around fp in omega 5, or gran canaria or elsewhere?... corsairs are not unfriendly/hostile to ALL zoners.... How a player faction excludes a characteristic of the NPC faction - CCI45-px/Probe149 - 11-05-2010 ' Wrote:corsairs have problem with freeport in theta and are blockading theta... or you see them around fp in omega 5, or gran canaria or elsewhere?... But you have to understand, that in the minds of the people playing Zoners it seems to mean that if you are hostile to one single Freeport of a losely affliated group, you are automatically hostile to that whole bunch of loosely affliated people. How a player faction excludes a characteristic of the NPC faction - Zelot - 11-05-2010 ' Wrote:But you have to understand, that in the minds of the people playing Zoners it seems to mean that if you are hostile to one single Freeport of a losely affliated group, you are automatically hostile to that whole bunch of loosely affliated people. Except that seems not to be the case, as we are getting messages of support and the wish for continued relations from not only the people in charge of Freeport 5, but also the leadership of 2 of the official Zoner player factions. The Zoners are a fragmented community, and trying to treat it as one group is one of the things that caused problems for them in the first place. Edit: damnit, posted in an oorp thread about this, was trying not to do that. *slaps his own wrist* bad boy. How a player faction excludes a characteristic of the NPC faction - Dusty Lens - 11-05-2010 ' Wrote:Except that seems not to be the case, as we are getting messages of support and the wish for continued relations from not only the people in charge of Freeport 5, but also the leadership of 2 of the official Zoner player factions. The Zoners are a fragmented community, and trying to treat it as one group is one of the things that caused problems for them in the first place. Freeport 5's support consists of one person. Your claim on that matter is on par with stating that the Zoner community is fractured on this score because Dancing Bears supports the Corsairs. Official faction support: OSI: Stygian who has vanished, hence not carrying on with diplomacy. AFAIK other OSI members, or those I have spoken with, have voted to carry on with the banning due to being shot up by Corsair war parties. Omicroners: When they're not placing bounties on other Zoners they're trying to start a war. TAZ: The TAZ have balked and avoided this whole affair since the word go. The only presence of any kind they have is Doc Holliday who's participated in no meaningful way. Again, afaik, they're trying to get their own ID to drop out of Zoner issues entirely. One of the Corsair's, thusly your, positions is that the Zoners are annoyingly fractured. Therefor there must be war. Your postion, therefor the Corsairs', is that treating the Zoners as a unified body is a source of trouble. Many things here are being misrepresented or misconstructed. I find it worrysome. |