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4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Printable Version

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+--- Thread: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup (/showthread.php?tid=144072)

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RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Shiki - 10-18-2016

Add this
https://www.youtube.com/watch?v=CW2DA1vtwjg


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Vendetta - 10-19-2016

EDIT: NVM


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Sombs - 10-20-2016

Thanks for bringing back Unknown. Wise decision!


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - xiphos - 10-20-2016

Thanks for the fix. Companion working again. Much appricated Big Grin


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Erulad - 10-20-2016

Increase the numbers of NPC spawns, please. Either way space is just BORING! The systems are, like, empty. And it was not like that in previous versions! Thanks.


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Clavius - 10-20-2016

(10-13-2016, 10:42 PM)Clavius Wrote: The other thing is the Corsair Prims, I asked for them to be fixed because they were just really bad (too much power, slowest projectile speed of them all) and now I see that the range has been nerfed to 2400m, power requirements increased, damage nerfed a bit and speed increased for 30m/s. Is this a mistake or something? Because, they are even worse now then they were.

Last but not least, I sent the files for Corsair snub engines, is there any particular reason why they weren't added with this patch? I sent those atleast 2 weeks before patch went out.

Old Sair prims: 27K dps, 3.2K range, 105K energy/s;
New: 26K dps, 3K range, 111K energy/s
Bare in mind I asked for a buff.
Could someone reply to this please?


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Titan* - 10-20-2016

looks like they also fixed Jormungand and Murmillo bugs but forgot to fix Scylla and forgot to write that

Add collisiongroup for Scylla then it will be fixed.