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4.90.2 Bug Reports - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=35) +----- Thread: 4.90.2 Bug Reports (/showthread.php?tid=162743) |
RE: 4.90.2 Bug Reports - Banned player t202085 - 10-27-2018 (09-26-2018, 09:45 PM)Silverlight Wrote: ==================== Still an issue RE: 4.90.2 Bug Reports - Greylock - 11-03-2018 ==================== Type: Equipment Bug: Trinity Torpedoes not tracking ==================== After several fights, I've noticed that the Trinity Torpedo turret only fires straight forward, even when it is turned in other directions, such as backwards. This is rather annoying when trying to fight off battleships. RE: 4.90.2 Bug Reports - Emperor Tekagi - 11-03-2018 ==================== Type: Ship Hardpoints Bug: Well, the 2 heavy slots at the sides are somewhere in the docking bay now, rendering them completly useless as they can only fire straight forward. Screen is from SP but I've faced the issue on the server too. ==================== Fixed via hyperspace matrix bugfix revert. Hardpoints now work, floating matrix bug returned. -Aristaan Edit: Thanks for the fast solution, much appreciated! RE: 4.90.2 Bug Reports - Karlotta - 11-03-2018 ==================== Type: Systems Bug: Jump Hole always in use, never ending queue ==================== When trying to use the Frankfurt -> sigma15 jump hole, I get the message "in use, entering queue" audio message, but it stays "in use" forever. I was flyinga Pilgrim liner, another player with a liberty armored transport had the same problem. Logging in and out, or docking at manheim and trying again doesnt fix it. When that happens in gates because a npc got stuck in the sequence, waiing for some time lets you skip ahead in hte queue. Here waiting doesnt help. RE: 4.90.2 Bug Reports - evanz - 11-04-2018 (11-03-2018, 11:37 PM)Karlotta Wrote: ==================== A server restart will probably fix that, normally does, its not a bug in the game, it just happens RE: 4.90.2 Bug Reports - Reddy - 11-04-2018 (11-03-2018, 09:58 AM)Greylock97 Wrote: ==================== yes, they are force oriented, they work when you are directly facing or directly running away from a target and also have short range. not a good option when fighting battleships imo RE: 4.90.2 Bug Reports - diamond1 - 11-04-2018 (11-04-2018, 07:54 AM)Reddy Wrote:(11-03-2018, 09:58 AM)Greylock97 Wrote: ==================== I have this issue as well, The torpedoes have never fired backwards, even in a straight line. The only way for them to actually fire is if i'm standing dead-still without any kind of momentum. There's not a strong enough propulsion that'll push it to be able to fire it backwards or even have a remote chance of doing so, Hell. I was firing a set directly in front of me yesterday and they didn't track at all, While still being in range. RE: 4.90.2 Bug Reports - evanz - 11-06-2018 ==================== Type: Route pathing Bug: Route pathing fails ==================== when I try to select a route going through systems that should easily work, I get a “no best path” Eg this time was when I entered into Cambridge from O3 tried to select the Manchester gate in curacao Now is that me selecting the “wrong end” of the gate? im sure it used to work see pic ![]() Fixed. -Xalrok RE: 4.90.2 Bug Reports - JorgeRyan - 11-10-2018 ==================== Type: Commodity (choose one) Bug: The Nonsense Factory has no commodity dealer anymore ==================== pic RE: 4.90.2 Bug Reports - marco - 11-10-2018 (10-19-2018, 08:18 PM)Mark109K Wrote: ==================== News? |