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4.86 Model Issues - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: 4.86 Model Issues (/showthread.php?tid=17567) |
RE: 4.86 Model Issues - Ursus - 11-15-2012 The gun hard-points on the Onuris LF are defined for class-1 guns. Class-1 are set aside for bomber torpedo hard-points, so this means you can mount 4 bomber torpedoes on the Onuris LF. nickname = dsy_onuris hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 RE: 4.86 Model Issues - Fluffypinkbunny - 12-09-2012 potential mining issue, The Civilian large transport, with stock guns, is able to mine, I have a bowex IFF and a zoner ID, but i was still able to mine in dublin. RE: 4.86 Model Issues - Ursus - 12-09-2012 Every ship/ID combination is able to mine, it will just suffer from a negative bonus (reduced drops) if it doesnt get a positive bonus. RE: 4.86 Model Issues - Stealthsultn - 12-15-2012 Heard a few versions of this issue posted before (hope I'm not parroting): http://i269.photobucket.com/albums/jj68/caelinsheahan/screen1.jpg In dock the texture of my Spatial/Osprey is invisible, all hard-points are visible and placed properly on an the wire-frame. (in space the model display is fine.) In addition: having similar issues to others in seeing the same problem on certain models in space (guns and engines only): Non-vanilla (didn't check up on specific models) Transports Capital ships: KNF patrols (have only been active there) RE: 4.86 Model Issues - SMI-Great.Fox - 12-18-2012 Firing missiles from LSC's 2 Heavy class hardpoints bug: No missiles fired despite firing from different agles, no power drained, yet clock resets. RE: 4.86 Model Issues - AeternusDoleo - 01-05-2013 That behaviour suggests the hardpoints aren't in-arc when you fire them. Most common issue is the hardpoints fire up and forward while you're firing below the ship, or reverse of this. RE: 4.86 Model Issues - Toxin_Polaris - 02-23-2013 Colonial Transport "Atlas" Tends to lock itself arounf Mooring Fixtures espacialy on New Hope it gets stucked between the wings and front part of the ship RE: 4.86 Model Issues - Kapten-N - 02-25-2013 Problem with the Civilian Transport "Stork" (Advanced Train) light hardpoints. I already made a thread about it so I'll link it here: http://discoverygc.com/forums/showthread.php?tid=94658 I'm sorry, I wasn't aware that there was a specific thread were such things should be posted. EDIT: I'll paste the thread post here and delete the original thread. There was no replies anyway. EDIT2: I don't have the permission necessary to delete the thread. I ask that a mod does this for me. (02-24-2013, 05:09 PM)Kapten-N Wrote: First of all, if you came here looking for help with the /pimpship command, then go here for a great guide: http://discoverygc.com/forums/showthread.php?tid=40859 Also not mentioned in that thread is that the Stork cockpit view is offset so far from the front that I can see the lights from the engines in front of me. RE: 4.86 Model Issues - SummerMcLovin - 02-25-2013 (02-23-2013, 05:29 AM)Toxin_Polaris Wrote: Colonial Transport "Atlas" Tends to lock itself arounf Mooring Fixtures espacialy on New Hope it gets stucked between the wings and front part of the ship I believe that is more a problem with the planets and their mooring fixtures (Kyushu is particularly bad) - you can always use /stuck to move yourself out to the side and move off. RE: 4.86 Model Issues - sorceress - 04-07-2013 My Big Dragon keeps getting hung up on planetary mooring points and many of the station structures. And some of the trade lanes and jump gates. If the ship isnt centered exactly in the gates/lanes it gets stuck. Right now I am stuck in Ingolstadt Station in Munich System and can't get lose. I had been using the 'Firefly' ship and it was getting stuck so switched to the Big Dragon and it's doing the same. Also only 4 turrets out of 8 will fire on the Firefly. Any fixes/patches for these problems? |