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Discovery 4.81 features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.81 features, bugs & suggestions (/showthread.php?tid=1750) |
Discovery 4.81 features, bugs & suggestions - marauder - 11-06-2006 Qunitinius~Verginix,Nov 5 2006, 11:38 PM Wrote:And the thing is a pair of Flak guns strips the turrets of any NPC BS in one or 2 shots so it doesnt really matter if they get battle razors and such. Unless you were in a fighter, the you would have too worry. But you can't strip the turrets of a tradelane or stations. You can in SP, along with blowing up weapon platforms, on the server all you can do is stop them firing. So thats why I suggested the guard stations get improved weapons, you cna stop them firing, but only by spending the entire time shooting turrets, which leaves the NPC guards free to shoot you. Discovery 4.81 features, bugs & suggestions - Qunitinius~Verginix - 11-06-2006 I was answereing to the talk about having the NPC BS upgraded a bit not the stations. Discovery 4.81 features, bugs & suggestions - Nightfall - 11-06-2006 Aah, now I get it! Verginix, I was agreeing with Marauders idea - I didn't say anything about NPC battleships, I was mentioning the 'possible dangers' of being hostile to Manhattan/Trenton/Newark if you were harvesting NPCs. In other words: Upgrade the bases i.e. Manhattan, Trenton and Newark. Not the ships... Discovery 4.81 features, bugs & suggestions - Dab - 11-06-2006 I agree, bases should be more powerful. NPC patrols are fine (especially because some people have to start out the hard way, and patrols can't be required to have level 8 VHFs to beat..) But the station turrets need an increase is damage. (Which I believe can be done easily in FLE) Discovery 4.81 features, bugs & suggestions - DarkOddity - 11-07-2006 Stations doing next to no damage has always been an issue. I vote 'Aye!' for increasing station damage. (Yes, I know the damage was upped in 4.81) Discovery 4.81 features, bugs & suggestions - Qunitinius~Verginix - 11-07-2006 OOOOOOO, im so foolish! I see now *nightfall*, and now that i fully understand, I agree. The stations should be upgraded in damage. I didnt notice an ungrade in their damage in the first place..... But doing that, it should also make doing statiom kill mission harder, because right now, its basicly free money if you are in a cap ship and you do a kill station mission. EDIT: sorry mistook virus for Nightfall >.< Discovery 4.81 features, bugs & suggestions - Winkie - 11-07-2006 Here is one that just popped up (at least for me) . Pushing a humpback in Shikoku, launching from Deshima Station and I get kicked to windows and the normal auto error report to the mighty MS. Must restart game, yata yata yata. Ten minutes later same thing happens from Planet Junyo. OK this is from my own server and I have done nothing to try to modify game (though I would love to) If it helps. Platform: XP Ver: 5.1.2600 MB: ASUS K8N VID: NVIDIA GeForce4 MX 440 AGP8X Discovery 4.81 features, bugs & suggestions - Virus - 11-07-2006 Qunitinius~Verginix,Nov 6 2006, 08:48 PM Wrote:OOOOOOO, im so foolish! I see now virus, <snip> What about me? Discovery 4.81 features, bugs & suggestions - Qunitinius~Verginix - 11-07-2006 Sorry edited psot, i meant Nightfall, lol get u two confused sometimes Discovery 4.81 features, bugs & suggestions - marauder - 11-07-2006 Qunitinius~Verginix,Nov 7 2006, 02:48 AM Wrote:But doing that, it should also make doing statiom kill mission harder, because right now, its basicly free money if you are in a cap ship and you do a kill station mission. Unless theres alot of NPCs or weapon platforms around the station it's always easy money because the stations in those mission never shoot at you. |