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Discovery 4.85: Update 1 Released - Printable Version

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Discovery 4.85: Update 1 Released - globalplayer-svk - 10-05-2009

One thing.colada del cid,its energy drain was increased and answer was:its bomber weapon.now?
Can be the energy drain decreased?


Discovery 4.85: Update 1 Released - Seth Karlo - 10-05-2009

Wooh! Finally released!

Congrats to all, and Alex, you did organise some stuff.... I'm sure you did... just can't remember what:P

-Seth


Discovery 4.85: Update 1 Released - schlurbi - 10-05-2009

Okay, the Bomber guns arent that bad. But the turrets? Please take some Turret models for them.

Pretty much screwed my Zoner Roleplay now.

But overall: Nice work. Danka


Discovery 4.85: Update 1 Released - nassou - 10-05-2009

Did you take the cruise/energy drain thing off already? Cause it is definitely not draining my energy in cruise for ANY ships.


Discovery 4.85: Update 1 Released - Flo - 10-05-2009

' Wrote:Did you take the cruise/energy drain thing off already? Cause it is definitely not draining my energy in cruise for ANY ships.


Same for me. The energy is even filling up again when I am in cruise.


Discovery 4.85: Update 1 Released - stardust47 - 10-05-2009

The updates have been causing lag for me, or so I think.


Discovery 4.85: Update 1 Released - Magoo! - 10-05-2009

Quote:What do you mean? Even with the JHs moved, they should still be on your map, assuming you already had them charted. They'll be automatically moved on your map, too. I mean, I think that's what happened last time.

And no, you're not the only legit explorer here. Believe me, I can't rest until I have every little detail of every little system mapped on my main character.
Ah, lovely. I thought they'd be turned to vapor and I'd have to resort to breaking out FL Companion to re-find them all again. Carry on.


Discovery 4.85: Update 1 Released - Alley - 10-05-2009

These include suppression of new and departing player messages

**** YES


Discovery 4.85: Update 1 Released - Taffic - 10-05-2009

' Wrote:General consensus in junkertown was lower refire = superior. I think I'll definitely like them more at 5.00.

There was consensus that Barrangers were weak weapons, but not on the refire. We are Junkers so combat is lower down the scale of priorities, but it looks like its going to be even lower now. I used weapon groups to manage the energy drain & was very happy with the balance on a CSF. Our Guard ships also use Barrangers for RP reasons, but this will make us rethink.

I'm sure it was play tested first & the intentions were to make it better or more balanced etc, so we'll give it a go.



Discovery 4.85: Update 1 Released - chovynz - 10-05-2009

As with all updates give your feedback.
Discovery is a work in progress and manytimes we (generic everyone who is in some form of development, on any project) miss things, or get things out of sckedaddle.

However.

I kindly suggest people to get out of their boxes and play for a week or two before posting complaints. (Not addressed to you Taffic.)
Maybe you'll come to like the changes.

Maybe not.

You can only try.:)