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Server hosting birthday and 4.86 development - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Server hosting birthday and 4.86 development (/showthread.php?tid=59426) |
Server hosting birthday and 4.86 development - Arillon - 07-29-2011 Hmmmm... Jump drive.... I want this thing right now! =) When we can see this miracle of technology? Server hosting birthday and 4.86 development - Azzameen - 07-30-2011 ' Wrote:When I read this my immediate reaction was the natural one of surprise and joy but after reading this list for the fourth time I'm starting to become very worried. This. We have enough trouble as it is with oorpers in big ships throwing their weight around without them destroying player bases. What's sad is that I pointed out the fact when it was in it's early stages that if the ratio of capitals to smaller ships is too high it reduces the awe and the point of the bigger ships. Buying a Capital Ship is no longer a display of your power but now simply neccessary in defending your assets. Just look how many indie LN Capitals we have flying around for example and doing little RP. When Capitals were first made controllable in a mod I would go "Wow!" and stare at it in awe: now I just think "Another chunk of metal to move out of the way of". I can see the same thing happening to player controlled bases unless they're moderated like the Barge. And even then, look at how many people have the money and have applied for the Barge. You can have too much good stuff. I like the new features, but I'd rather see balancing issues and coding issues to encourage new players to actually come to the forum and RP. Seeing a Battleship should encourage this kind of dialogue: "Wow, how do I get a battleship?" "Try joining the Navy and maybe maybe you'll captain one, one day." Sadly as it stands, and it probally will do for quite sometime, it is more: "Try joining the Navy and maybe maybe you'll captain one, one day." "screw that ill just powertrade and buy my own and pew pew who i want lolololol" If this is going to remain the RP trend then someone please point me in the direction of a Military that sells full scale, high tech, warships to anyone other than countries? :laugh: Server hosting birthday and 4.86 development - Drakens - 08-02-2011 Its surpising people took notice of that post I made. I stand by all it said despite having come here, looked around, made my critiscism and left. What it really comes down to is this. Its a roleplay server. When you are on a roleplay server you roleplay. Something is seriously wrong when you can achieve something like a battleship or a player owned station or what the **** ever when you can do so without ROLEPLAYING even once. Its funny because no one seems to grasp that. You may as well call this Discovery Every Now and Again RP Server because I definately don't see 24/7 roleplay when I come back to lurk from time to time. Quick note: Still think the script additions are ground breaking though. If this was just a Freelancer Gaming Server theyd fit and be pretty cool.... but it isnt'. Server hosting birthday and 4.86 development - GrimGalore - 08-08-2011 I don't post a lot, as you can see in my numbers, but I read through every post in this thread and felt compelled to add my thoughts. All the changes sound great. Game changers. Some I'm excited about more than others. Looking forward to Jumpdrives, player built/controlled bases, and cloaks. Bases: I don't see everybody able to build their own castle (unless I've misread something). I see this more as a way for factions to expand their territory and to determine what goods those bases will offer. If everyone can just decide to build one then space is going to get crowed real quick. Cloaks: Great idea in theory. Implementing it may prove difficult (or not, what do I know). Personally, if you're going to use a cloak, you should have to divert power from your shields. Raising and lowering then comes into effect. Uncloak and it takes some time for your shields to come back. Then it involves some tactics. Also, cloaks should be reallllllly expensive. Low level characters should not have access to them right away. Jumps: Abuse potential. Major. Restricted to high level characters who have invested time in the game. Discourages early level power trading. Probably should be that only certain ships can mount them, not certain on that on. Also, make very expensive. Other thoughts on Cloaks: Plowing through multiple systems with cloak active show have drawbacks. Say, with cloak on your sensor distance is reduced. Others can't see you, but your ability to see is diminished somewhat. I'm sure they're are so many other factors involved that I'm missing something. Kudos to the devteam! Keep it up, please! Server hosting birthday and 4.86 development - Ash - 08-19-2011 Wait what? Jump Drives Cloaking devices There was me thinking cloaking devices were a first grade nono in the book of Igiss. And jump drives? Are they what i think they are. P.S. Give an old man his stupor seeing as i've been absent while you guys have been yapping about all this. Server hosting birthday and 4.86 development - hollowpoint - 08-23-2011 Problem: Fail RP Soloution: Roleplay test, Forum account and a minimum of 5 posts to join server OR a whitelist and recommendation scheme where if you recommend a player and he doesnt Rp and gets sanction/ banned You get a punishment too. Problem caused by this: Decline in players( albiet rubbish RP players all Proper RPrs will still be present) Server hosting birthday and 4.86 development - Lennox - 08-26-2011 ' Wrote:As people constantly ask me about these, I can confirm that the following features are actively being worked on or are already finished. A jumpdrive sounds very interesting. I could imagine it will work similar to the thrust speed in the Next Generation mod, if you know what i mean. In that TNG-mod you are or were (dunno if it's still existing) able to get a lot of speed with pressing the TAB key. If you have a battleship your speed is going to be increased. Faster than through tradelanes you could travel from Pittsburgh to the California jump gate in New York in 15 seconds or something like this. I could imagine there is something in 4.86 with these jump drives which is similar to the TNG "super thrust". I think in .86 you only need to charge them if you would have a ship which can use a jumpdrive. Server hosting birthday and 4.86 development - MauriceH - 08-26-2011 Words can't describe my gratitude to the modding team! As stated by others: "Add repair turrets", kind of like missile turrets that use nanobots as ammo? maybe make a "SRU (Shield Repair Unit)" like a repair turret but it repairs the shield of the other ship, by using a medium power drain and shield batteries? Just an Idea. Will the Jump drive have to be charged at stations after useage? like a expensive repair maybe? Server hosting birthday and 4.86 development - Petitsli - 08-27-2011 Omg. It will be great! Imagine the Hackers with cloaking device.. Invisible for any kind of scanners.. Great. Easily great. But one single question.. Isn't it pretty hard to balance that? I mean cloaking devices can be abused.. everything can be abused.. imagine a system with more than 20 stations all over the nav map? Server hosting birthday and 4.86 development - emdub85 - 08-28-2011 supposedly cloaking devices with be very hard to get and monitored with 'extreme prejudice' Meaning people had better have a bloody-good RP reason for needing one.. This however is only what i've heard on the great (grape) vine |