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Gunboats balance - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Gunboats balance (/showthread.php?tid=7624) |
Gunboats balance - Telbasta - 07-31-2008 Quote:/It looks like i'll be switching to corsair GB again, as I'm only attacked by cruisers and such... do you think a loadout change might help? Get rid of the gb infernos and razors, and replace them with cerberus turrets. Say, a 2 solaris / 2 cerberus / 2 missile setup, or even 4 cerbs / 2 missiles. Gunboat infernos and razors are horribly inefficient, too much energy for too little damage. You get quite a bit more effect out of cerbs than you do the gunboat 'special' weapons. Gunboats balance - chopper - 07-31-2008 4 Cerbs is to much for any gunboat. 2 max, I'd say. Gunboats balance - Telbasta - 07-31-2008 yea, 4 will drain your power pretty quick, but if you're in a manuverable enough GB and you have a decent aim, you can keep the fire on the target without running yourself dry. Personally, I use a kusari gunboat with two solaris / 2 missile turrets / 1 kusari forward gun, and I've been able to take out destroyer/cruiser class ships 1 on 1 - also never lost a fight to any fighter or bomber I've come across. The only real problem I have is taking down transport shields before they get away :P |