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Discovery 4.81 features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.81 features, bugs & suggestions (/showthread.php?tid=1750) |
Discovery 4.81 features, bugs & suggestions - Korrd - 11-07-2006 I agree too. You can in fact stand still in front of a hostile station and get next to no damage. A station should be able to beat a battleship. Discovery 4.81 features, bugs & suggestions - Stingray - 11-07-2006 If the station/Battleship bases gets damage increase of thier turrets means that life will be hard if you're in a fighter, gunboat, freighter etc. So here's my ideas how to solve that prob: increase turret damage and decrease the projectile speed to like 800 or less. Discovery 4.81 features, bugs & suggestions - Dab - 11-07-2006 I don't think it should defeat battleships.. Cruisers, yes, and with the help of some high level NPCs yes. But all by itself, it should SLOWLY drain away their shields. Can beat, yes but it should take 10 minutes of firing to take the hull down. Discovery 4.81 features, bugs & suggestions - Korrd - 11-07-2006 Yes. By defeat i meant that, over time, it should be able to lower shields a damage the hull, not destroy it in a few shoots. Discovery 4.81 features, bugs & suggestions - DarkOddity - 11-08-2006 Winkie,Nov 6 2006, 09:23 PM Wrote:Here is one that just popped up (at least for me) . Pushing a humpback in Shikoku, launching from Deshima Station and I get kicked to windows and the normal auto error report to the mighty MS. Must restart game, yata yata yata. Ten minutes later same thing happens from Planet Junyo. I have this problem aswell, however only when I am running my own server *and* playing on the server PC. This is as far as I know an unavoidable bug with Freelancer. Discovery 4.81 features, bugs & suggestions - Qunitinius~Verginix - 11-08-2006 Ahhh an upgrade to station kill missions would be greatly appreciated, it would nice to have a challenge. Its a space station! it shouldn't be able to be beaten by a heavy fighter, at least not without a huge fight. Discovery 4.81 features, bugs & suggestions - Qunitinius~Verginix - 11-08-2006 BUG: This is a pic from the battleshipin Munich. Notice how its windows are all black instead of white and looking like normal windows. It like that all over ship.
Discovery 4.81 features, bugs & suggestions - Badger - 11-08-2006 Capship Shields I believe the Graviton fighter shields have the highest capacity, but lower regen than both the other shield types. I can't remember which has the highest regeneration but it isn't Graviton... unlike the capship versions. On all high level shields Transport and up, the Graviton version has the highest capacity and regen. Discovery 4.81 features, bugs & suggestions - Korrd - 11-08-2006 Qunitinius~Verginix,Nov 8 2006, 02:37 AM Wrote:BUG: This is a pic from the battleshipin Munich. Notice how its windows are all black instead of white and looking like normal windows. It like that all over ship.It is a known bug that happens when you minimize the game, and then restore it. Some textures are not properly reloaded. Discovery 4.81 features, bugs & suggestions - marauder - 11-08-2006 Weapons. We need to be able to have characters RP as a faction and be able to use that factions weapons against ANY target, be it NPC or player. At the moment everyone uses codename, nomad, chainguns and corsair shield-busters because "the weapons, of the faction I'm aligned to, suck" the only exceptions are the outcasts and corsairs. If you use similar loadouts as the NPCs do you can only kill NPC transports, freighters and fighters, you'll get creamed by anything bigger and as for taking on any player ship, thats suicide. So whats the point of making RP characters, each with their own history and personality when you always have to use the same weapons on them? No-one uses alot of the weapons in the mod, practically all the container transports I see use gunboat or chaingun turrets. Practially every fighter I see, regardless of it's faction ID, has codenames, tizonas, coladas, nomad cannons or blasters and salamanca guns mounted. Every capship I see has solaris, inferno, battlerazor, order or corsair turrets mounted. I've never seen anyone use the basic turrets that are sold for all capships, let alone the stock weapons that come with a ship. So what is the point of having all the other weapons in the mod? ____________________________________________________________________ Cruisers/destroyers. They are pitifully under-powered. As an example it takes at least 2, if not 3, cruisers to take out a BS, it only takes a single fighter to take out a cruiser. A tricked out fighter can take out a cruiser without worrying about it, the same tricked out fighter can still damage a BS, and depending on the pilot, possibly kill a BS too. So we need to do something so that lone fighters cannot hurt a BS and has to struggle to harm a cruiser/destroyer. As for gunboats, I haven't flown one for ages so I'll leave the suggestions for them to the SF guys who do use gunboats. |