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Discovery Mod: Balance Issues - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Discovery Mod: Balance Issues (/showthread.php?tid=2519) |
Discovery Mod: Balance Issues - Ursus - 08-08-2012 ' Wrote:the Liberty Assault Battlecruiser needs 140 thrust speed.At least 130, and delete one of the heavy mounts in fair trade Discovery Mod: Balance Issues - Jack_Henderson - 08-08-2012 Caps need to make a comeback, imo. Therefore please: > Asteroid-free transit corridors: make corridors in every transit system so that caps can pass but not fight well. It is really painful to watch caps move through O5 and then O3 asteroids, doing more /stuck than defending their hide. Snubs would still have their advantage, and transit would not be so painful to the cap players, because it's the player who suffers, not the char. > Caps should live longer: Caps imo die too fast when they are fighting other caps. Bombers vs. Battleships feel alright from the duration of the fight. It takes long, it takes many bomber to destroy it. Cruisers die too fast to Nova bombers, giving the small cruisers that can dodge an unfair advantage above the bigger ones. > Fix Battleship Solaris: While Cruiser Solaris works, the Battleship version is not doing anything. Something is wrong, imo. I found FL was more fun when Caps were around. It was lulzy sometimes, but is was also fun. Snubfights are just boring, long and end most of the time not even with a blue message. It's the big ships that add spice, imo. And flying them is, atm, heavily discouraged, I find. Discovery Mod: Balance Issues - Govedo13 - 08-08-2012 ' Wrote:Caps need to make a comeback, imo.I agree on all points made by you, however with small change- let the official factions to have a bit better capital ships using a bit better guns or a bit better armours- cau9-10 with 6x / 8x -each official faction gets one of those together with working solaris and 10% buff for all weapons- so the caps would be fun again and people would join the factions- double profit. Discovery Mod: Balance Issues - Vrabcek - 08-08-2012 ' Wrote:I think the Wraith needs a nerf I dont think the wraith does need a nerf, its a five gunned VHF afterall... Discovery Mod: Balance Issues - Govedo13 - 08-08-2012 ' Wrote:I dont think the wraith does need a nerf, its a five gunned VHF afterall...Greyhound is 4,5 gunned with worse agility, worse core, less hull, worse shape,worse guns(trefoils), less bots and bats- your argument is more then invalid,however I am not thinking it needs a nerf- Pornwipers need less efficiency instead. Discovery Mod: Balance Issues - Vrabcek - 08-08-2012 ' Wrote:your argument is more then invalid Congratulations once again govedo, you have found another VHF with five guns. But greyhounds are also not fighting wraiths as far I remember. Discovery Mod: Balance Issues - Govedo13 - 08-08-2012 Wrong again - it is with 4,5 guns not with 5. However even with 1 Gun- it would work better if the gun is really good- like the case with RM fighter- the 5 guns are not disadvantage because of pornwiper features. Discovery Mod: Balance Issues - Grumblesaur - 08-08-2012 I have a solution. Make all fighter guns the same in terms of efficiency and DPS and then get rid of all tech restrictions on guns. Discovery Mod: Balance Issues - Vrabcek - 08-08-2012 ' Wrote:Wrong again - it is with 4,5 guns not with 5. What is a half gun? Discovery Mod: Balance Issues - Govedo13 - 08-08-2012 ' Wrote:What is a half gun?class 8 one compared to class 9/10, imagine Wraith with 4 class 10 guns and 1 class 8 together with 11k core worse agility and worse shape with less bots and bats and hull and you got Greyhound- for instance both ships fight Liberty ships if you like to compare like that. |