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So, bases - Printable Version

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+--- Thread: So, bases (/showthread.php?tid=100939)

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RE: So, bases - Omicron - 06-27-2013

(06-27-2013, 01:15 PM)Narcotic Wrote: I must admit, that I find the PoBs in O74 quite okay, since they are built in a guard system where 'actually' shouldn't pass often.

1. Guard systems are not saint cows - they are not invulnerable or resistant to hostile infiltration or are exluded from wars.
2. Omicron 74 is guard system no more with Omicroners disbanding.
3. Said system is important part of trade routes going into Nomad worlds.


RE: So, bases - Soul Reaper - 06-27-2013

(06-27-2013, 01:17 PM)Hasteric Wrote: What we need is a way to destroy bases that involves about as much time and risk as building one in the first place.

Building a base is risky.

That's the only risk in disco. And destroying a base is time consuming already.


RE: So, bases - Remilia Scarlet - 06-27-2013

Bases are idiocy because you can shit them out in any part of the space using any means necessary. Bases are only generating bullcrap and nothing more. There are very few, VERY few successful applications of this addition that was positive impact. Bases are so retarded in-RP that it's not even funny. Like Blood dragon bases being build with Samura and Kishiro transports that is retarded. Bases have no IFF and any idiocy is allowed and not punished in any way. Also it's totally retarded in-RP that someone would build a base in 1k from jump hole, it's unstable gravity anomaly that is not researched well. Who would be mad enough to build a base next to, let's say, active vulcan? But it's ok. Let's spam bases to reduce amount of possible RP encounters. I believe devs are fine with that and will do nothing to fix bases, but instead, we're soon to witness some more retarded tools for lolwuts. I'm very excited to see it.


RE: So, bases - Soul Reaper - 06-27-2013

(06-27-2013, 01:20 PM)Omicron Wrote:
(06-27-2013, 01:15 PM)Narcotic Wrote: I must admit, that I find the PoBs in O74 quite okay, since they are built in a guard system where 'actually' shouldn't pass often.

1. Guard systems are not saint cows - they are not invulnerable or resistant to hostile infiltration or are exluded from wars.
2. Omicron 74 is guard system no more with Omicroners disbanding.
3. Said system is important part of trade routes going into Nomad worlds.

1. Doesn't matter if it's a guard system, they're no different than any other system, narco's point was irrelevant.
2. See above.
3. And the ZA decided to take control of that route by building platforms, if someone didn't like it they should have destroyed it before it got to core4. That's how it works see, you have to think of this stuff beforehand. You know, role-play, not just cry whenever something you don't like happens and then make pointless threads about it. But then again that seems to be the discovery standard these days so I can't say much about it, other than my opinion, that is.

So I don't see anything wrong with those 3 points you were making


RE: So, bases - Soul Reaper - 06-27-2013

(06-27-2013, 01:24 PM)Remilia Scarlet Wrote: Also it's totally retarded in-RP that someone would build a base in 1k from jump hole, it's unstable gravity anomaly that is not researched well. Who would be mad enough to build a base next to, let's say, active vulcan?

Considering the fact that this is discovery, trying to bring technical sense is useless, that sort of stuff simply does not exist on this server.


RE: So, bases - Omicron - 06-27-2013

Still mad I nuked your station in Lost?

I could have nuked it before but key is: loss of base is Q.Q of defender for loosing TOO MUCH TIME for nothing. Sieging is Q.Q of attacker who wastes time trying to bring it down. It takes too much to build, mantain and kill base in the end.


RE: So, bases - Remilia Scarlet - 06-27-2013

(06-27-2013, 01:27 PM)Soul Reaper Wrote:
(06-27-2013, 01:24 PM)Remilia Scarlet Wrote: Also it's totally retarded in-RP that someone would build a base in 1k from jump hole, it's unstable gravity anomaly that is not researched well. Who would be mad enough to build a base next to, let's say, active vulcan?

Considering the fact that this is discovery, trying to bring technical sense is useless, that sort of stuff simply does not exist on this server.

I thought it's RP server where we using many restrictions that are not here by game mechanics. But I guess I'm too classy and the future has came already.


RE: So, bases - Soul Reaper - 06-27-2013

(06-27-2013, 01:28 PM)Omicron Wrote: Still mad I nuked your station in Lost?

I could have nuked it before but key is: loss of base is Q.Q of defender for loosing TOO MUCH TIME for nothing. Sieging is Q.Q of attacker who wastes time trying to bring it down. It takes too much to build, mantain and kill base in the end.

Funny golly. Of course I'm going to QQ for having my base destroyed, that's generally what happens when you lose something, no?

Point is, there's nothing wrong with them, doesn't matter if you take bases away or not, people are going to be sad and will cry about everything, just like you are right now.

I'd rather not take a part of the game away just because people cry about it in particular.

(06-27-2013, 01:29 PM)Remilia Scarlet Wrote: I thought it's RP server where we using many restrictions that are not here by game mechanics. But I guess I'm too classy and the future has came already.

That kind of sense-based RP was like..what, 2-3years ago? Sure I'd love to keep doing that and I still do at least on forums, but considering that 99% of the community don't care about restricting one's self with sense..well, I gave up trying. So yes, the "future" came 2 years ago.


RE: So, bases - Highland Laddie - 06-27-2013

A few thoughts/ideas:

1. Bases are actually good in that they gives traders a reason to fly all over the server to obtain resources to.build/supply the base. This promotes activity, which gives pirates more opportunity, which gives escorts/freelancers more opportunities.

2. Make upgrading take more time/resources? It increases the danger of upgrading and prevents anyone from building up a base quickly overnight.

3. Make base shields more vulnerable to pulse weapon fire. This is the intended purpose of pulse weaponry, yes? Maybe make the shield have a high HP number that.can regenerate over time instead of 99% invulnerability until the fuel runs out?

4. This has been suggested before, but MAKE a rule that PoBs MUST be a minimum 3k distant from any dockable object (gates, holes, npc bases, planets), perhaps with the exception of other PoBs. This completely solves the O-74 problem without anyone having to change their RP and prevents a lot of PoB lolwuttery.

5. Tune down the damage a bit on the defense turrets - they should be able to sting quite a bit, but maybe not shred up ships with just 2-3 of them.


RE: So, bases - Thyrzul - 06-27-2013

(06-27-2013, 01:11 PM)Soul Reaper Wrote: Get over your ***** please, just because you can't kill something doesn't mean it's broken.

The fact is that technically nobody can kill a Core4 from outside. Yup, it's broken. They should be possible to destroy at any core level by firepower.

(06-27-2013, 01:11 PM)Soul Reaper Wrote: Learn to deal with the consequences.

The issue is that at it's current state, gameplay mechanics allow people to totally discard the consequences of their actions. As you could have seen, ZA managed to turn half of Omicrons against themselves and so far got away with it. So much for those consequences...

(06-27-2013, 01:32 PM)Soul Reaper Wrote: That kind of sense-based RP was like..what, 2-3years ago? Sure I'd love to keep doing that and I still do at least on forums, but considering that 99% of the community don't care about restricting one's self with sense..well, I gave up trying. So yes, the "future" came 2 years ago.

(06-27-2013, 01:11 PM)Soul Reaper Wrote: (I mean, we do assume we're a roleplaying server, no?).

Now, are we still a RP server or not?

(06-27-2013, 01:43 PM)Highland Laddie Wrote: 1. Bases are actually good in that they gives traders a reason to fly all over the server to obtain resources to.build/supply the base. This promotes activity, which gives pirates more opportunity, which gives escorts/freelancers more opportunities.

Grinding is good for activity, but not so good for RP. There may be more opportunities for interaction, but then traders focus on grinding the supply materials, not on RP.

(06-27-2013, 01:43 PM)Highland Laddie Wrote: 2. Make upgrading take more time/resources? It increases the danger of upgrading and prevents anyone from building up a base quickly overnight.

Could be a temporary solution, but I'm not entirely sure it will work on the long terms.

(06-27-2013, 01:43 PM)Highland Laddie Wrote: 3. Make base shields more vulnerable to pulse weapon fire. This is the intended purpose of pulse weaponry, yes? Maybe make the shield have a high HP number that.can regenerate over time instead of 99% invulnerability until the fuel runs out?

A HP bar for shields was an idea I've seen popping up earlier too, and I personally find it worth to try, as so far it sounds way better than the current system.

(06-27-2013, 01:43 PM)Highland Laddie Wrote: 4. This has been suggested before, but MAKE a rule that PoBs MUST be a minimum 3k distant from any dockable object (gates, holes, npc bases, planets), perhaps with the exception of other PoBs. This completely solves the O-74 problem without anyone having to change their RP and prevents a lot of PoB lolwuttery.

I agree, the whole PoB system lack regulations, which were needed for a very very long time. I'm not sure... did our "gods" abandon us?