![]() |
|
Real Time Strategy - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Real Time Strategy (/showthread.php?tid=101536) |
RE: Real Time Strategy - Toaster - 07-09-2013 Homeworld and Homeworld 2, played both of them. Awesome fun, though I get kinda bored by the lack of audio and the sort of bland maps after a while. Rome Total War, well I have Medieval 2 Total War (which runs surprisingly well, on medium settings). Pretty fun, especially thanks to the epic motion capturing in the battles. Starcraft... oh dear. I've always had some weird aversion towards that. Might check it out anyway. Never heard of Disciples or Dawn of Fantasy, so I'll check those out on Youtube. RE: Real Time Strategy - AeternusDoleo - 07-09-2013 Homeworld, Homeworld Cataclysm, Homeworld 2 - No base building, but persistent fleets through the missions. IE what you build and save carries over. Command & Conquer, Total Annihilation, Total Annihilation Kingdoms, Supreme Commander / SupCom Forged Alliance (But not Supcom 2, that one sucked). Ground Control 2 also takes a novel approach to RTS. RE: Real Time Strategy - Toaster - 07-09-2013 I actually bought SupCom and FA (5€ in total, like a boss) but they run rather... meh. And I just can't get into the games somehow. Too fast-paced, too hectic. Dunno. RE: Real Time Strategy - Avalanche - 07-09-2013 Dawn of War 1 series http://www.youtube.com/watch?v=IbrEVrM1dY0 Similar to CoH. Relic too. Big battles, heavy/light/negative cover. Build bases/defenses. Capture territories. RE: Real Time Strategy - Toaster - 07-09-2013 Got Dawn of War and Winter Assault. I was actually thinking about reinstalling those, though I only ever play as the SPAYS MAREENZ. Gonna check out Ground Control 2. RE: Real Time Strategy - Moberg - 07-09-2013 Command & Conquer especially Red Alert, Generals & Zero Hour Expansion Warcraft 1-3 Starcraft Lord of the Rings: Battle for Middle-Earth II, it should probably run just fine. The first game too, of course. These would be my favorites among RTS. RE: Real Time Strategy - AeternusDoleo - 07-09-2013 (07-09-2013, 12:31 PM)Toaster Wrote: I actually bought SupCom and FA (5€ in total, like a boss) but they run rather... meh. And I just can't get into the games somehow. Too fast-paced, too hectic. Dunno. Pres "-" to reduce the game speed until it suits you. Works in both FA and Supcom classic. If you enjoy Ground Control, World in Conflict uses a similar mechanic - but that might be a bit rough on your computer. RE: Real Time Strategy - Stolt. - 07-09-2013 Definitely World in Conflict. Problem is, its better to play that with a friend since the AI gets VERY predictable and the campaign isn't all that interesting. On top of that, not many people still play WIC online. The community is so small everyone's on a first name basis and they have to organise matches so that they can fit the maximum no. of people in the server (since that's way more fun). RE: Real Time Strategy - Toaster - 07-09-2013 I really want to play World in Conflict, but sadly my PC would probably spontaneously combust if I tried running it. And maybe I'll give SupCom another go soon. RE: Real Time Strategy - Deeceem - 07-09-2013 Star Wars: Empire At War (preferably with the Addon). Basically you have a galaxy map where you deploy/build/shift troops and buildings and then send them to attack. Once in battle you have quite a similar playstyle to company of heroes - an action oriented - with a reinforcement system based on how many troops you sent to attack, with capture points who define how many troops you can call at once. If you get attacked the buildings you have on the planet/orbit are also on the planet/in the orbit and can provide you with the opportunity to build upgrades for instance, but are already built and there cant be built buildings in combat (besides some turrets/repairstations etc. via specific capture points). What I always liked is that you have basically two different army sets for combat on the planet and in the orbit and which can affect each other. For instance you could sneak a little strike force directly on the planet even if the orbit has an enemy fleet deployed and try to take out an Ion cannon on the planet, which otherwise could be used, when you attack the orbit. Other way around if you have established your fleet in the orbit of an enemy planet you can call in bombardements in ground combat. I remember I could run it with low details on my old crappy Notebook, can't say if it would run good enough for your needs on your machine though. |