Discovery Gaming Community
Adjusting Discovery FL gameplay to make rules unneeded - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Adjusting Discovery FL gameplay to make rules unneeded (/showthread.php?tid=101895)

Pages: 1 2


RE: Adjusting Discovery FL gameplay to make rules unneeded - Karst - 07-14-2013

Although an interesting suggestion.....there is no way this could work.

What you're basically suggesting is "might makes right".
It's all nice and good if you can get together and remove troublemakers by force, but what if they're the ones wielding greater force?
And what would stop someone from making, say, a bomber, bluemsging everyone they can, and then disappearing before anyone can react, if there are no long term consequences?

This would simply result in the server becoming a FFA deathmatch. Not really what it's supposed to be about.

Also this
(07-14-2013, 10:05 PM)Kazinsal Wrote: I read the rules once, learned what they meant, and applied 0.0 to my in-game actions.

Haven't gotten adminn'd yet.

Although I was sanctioned once (mildly), and deservedly so. But if you aren't acting in a way that any sensible person would consider wrong anyway, you're not likely to face very dire consequences.
As in, if your friends get slapped because of some minor infraction, because they don't know any better, it's not going to be a big thing. That stuff happens, we learn, life goes on.

Finally, the whole RP nature of the server is the main point against this. RP is possible because there are rules in place to prevent people acting in a totally oorp way and compromising others' ability to engage in RP.

Without rules, an RP environment would be next to impossible.


RE: Adjusting Discovery FL gameplay to make rules unneeded - sindroms - 07-15-2013

(07-14-2013, 11:57 PM)Karst Wrote: This would simply result in the server becoming a FFA deathmatch. Not really what it's supposed to be about.

Wait...how is that different to what we have now? It already is a FFA deathmatch. Just think about that for a moment. As in. Go ingame or the communication channel and dwell on that one idea for a moment. Isn't it already?


RE: Adjusting Discovery FL gameplay to make rules unneeded - Luke. - 07-15-2013

No. No it's not.


RE: Adjusting Discovery FL gameplay to make rules unneeded - Swallow - 07-15-2013

@OP:

Roleplay-no-matter-what, simply and obviously, agree with you.


RE: Adjusting Discovery FL gameplay to make rules unneeded - Scumbag - 07-15-2013

This is a list of threads i started about improving the game mechanics. Take what you like from there.


RE: Adjusting Discovery FL gameplay to make rules unneeded - Narcotic - 07-15-2013

Do a 'testing-week' without rules.

However, I share the attitude of not having any server rules - in case everyone would be a willing roleplayer. This is not the reality though. Therefore we do need rules.