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Smugglin' - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Smugglin' (/showthread.php?tid=102614) |
RE: Smugglin' - Blodo - 08-01-2013 Player bases have the problem of being, well, destructible. Rather than latch onto the route profits, we'll probably do something about player bases instead. RE: Smugglin' - Kazinsal - 08-01-2013 (07-31-2013, 03:49 PM)kikatsu Wrote: Freighters are being given more of a practical trading application in the next mod version. There will be freighter only smuggling ports added to pretty much every planet which will buy contraband for much higher prices than locations where transports can dock. Additionally it seems that a couple jump holes are losing their moor points, meaning that only fighters and freighters can cross them. Are Armored Transports considered small enough to fit in "freighter" ports? RE: Smugglin' - Blodo - 08-01-2013 No. Only freighters, not transports. RE: Smugglin' - Kazinsal - 08-01-2013 Okay, I'm just thinking because the ATrans is a lot closer in size to a Grizzly, for example, and closer in cargo space to a Camara than to a civilian 1K transport. EDIT: The ATrans (800) and Gull (1000), to scale: http://i.imgur.com/cobAn5W.png RE: Smugglin' - Blodo - 08-01-2013 Yep but the armoured trans also has the armament of a transport. The point is to have tiny ships carrying the cargo, those that are underused. RE: Smugglin' - Leo - 08-01-2013 (07-31-2013, 03:49 PM)kikatsu Wrote: Freighters are being given more of a practical trading application in the next mod version. There will be freighter only smuggling ports added to pretty much every planet which will buy contraband for much higher prices than locations where transports can dock. Additionally it seems that a couple jump holes are losing their moor points, meaning that only fighters and freighters can cross them. Oh my god, finally, smugglers gets some love. Looks like I'll be beefing my Anki Freighter back up then. Woop! Thanks Kikatsu, you've brought back my hope! ~Leo RE: Smugglin' - Jigen - 08-01-2013 (07-31-2013, 03:49 PM)kikatsu Wrote: Freighters are being given more of a practical trading application in the next mod version. There will be freighter only smuggling ports added to pretty much every planet which will buy contraband for much higher prices than locations where transports can dock. Additionally it seems that a couple jump holes are losing their moor points, meaning that only fighters and freighters can cross them. So this means that no Transports can cross through Jump holes? but what about other POB's that their ony way is Jump Holes? , how can now transports going to supply them? .. I just want to Clarify. RE: Smugglin' - kikatsu - 08-01-2013 Not a problem, Leo. (now only if these events would come to pass...) Also, Most jump holes will still remain open to all ship types... but from what I know, the locations where jumpgates are going to be destroyed will not have moor points, meaning cap raids will need jumpdrives and some coordination to raid the neighboring systems. Fighters and freighters can cross freely though. I am not sure what other jump holes are losing their moor points though. What I am looking forward to are the new freighter models, like these http://discoverygc.com/forums/showthread.php?tid=90719 http://i216.photobucket.com/albums/cc79/JinxTT/Ship%20Showcase/civilianshuttle_zpscd36c358.png RE: Smugglin' - Leo - 08-01-2013 Eh, I'll keep my Anki. Strong, agile, and just enough cargo space to make a profit. IMHO it's a perfectly balanced smugglers dream for a ship. ...and it looks cool to boot. Those are nice looking though. ~Leo RE: Smugglin' - Jigen - 08-01-2013 Thanks for Clarifiying Kikatsu. |