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Capital ships exploding twice? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Capital ships exploding twice? (/showthread.php?tid=102857) Pages:
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RE: Capital ships exploding twice? - Hone - 08-06-2013 Give each exploion from the dying animation a small explosion, and the main one a bigger radius IMO. RE: Capital ships exploding twice? - Karst - 08-06-2013 Caps deal AOE damage upon death? Cool. I never knew. Anyway I like this, if it's possible. Being near an exploding capital ship should definitely be dangerous. "Goodbye, Jun'ko!" RE: Capital ships exploding twice? - Arioch - 08-06-2013 Quote:more dangerous explosions that forces fleets to scatter upon an immediete capital ship death is already put into a ticket on the dev trac - and to be discussed I wonder, if not only having explosions that do AOE damage, is also have debris. You have a couple cap ships explode, it turns the field into more an asteroid field. When you see a cap ship die/explode, you see chunks of it float for a bit. Would it be possible then to make them linger longer and act as if asteroids, in the sense that it would hinder movement? I'd imagine a large cap battle would make the space in that location pretty dense with debris, thus decreasing maneuverability. That along with AOE damage? Dayum... RE: Capital ships exploding twice? - Thexare - 08-07-2013 (08-06-2013, 04:48 PM)Drrobe Wrote: Would it be possible then to make them linger longer and act as if asteroids, in the sense that it would hinder movement? I'd imagine a large cap battle would make the space in that location pretty dense with debris, thus decreasing maneuverability. That along with AOE damage? Dayum... While we're dreaming, could we make that mineable for scrap too? RE: Capital ships exploding twice? - Manny Calavera - 08-07-2013 On Star trek online any ship thats near the explosion of the ship that was destroyed gets damaged severely . I think it would be cool if it would happen in Disco. Its more realistic RE: Capital ships exploding twice? - sindroms - 08-07-2013 (08-07-2013, 08:07 AM)Thexare Wrote:(08-06-2013, 04:48 PM)Drrobe Wrote: Would it be possible then to make them linger longer and act as if asteroids, in the sense that it would hinder movement? I'd imagine a large cap battle would make the space in that location pretty dense with debris, thus decreasing maneuverability. That along with AOE damage? Dayum... Oh oh oh oh! O oh oh oh o ho hoh oh oh oh oh oh! That is all I can think of. RE: Capital ships exploding twice? - Zayne Carrick - 08-07-2013 (08-06-2013, 01:44 PM)Karst Wrote: Caps deal AOE damage upon death? Cool. I never knew.This are exactly my thoughts. RE: Capital ships exploding twice? - belarusich - 08-08-2013 Caps do damage when they explode? May be because you nova it in 0 metres? RE: Capital ships exploding twice? - glassofwater - 08-08-2013 I support this idea. Because if a snub is derpy enough to be two inches from a Cap when it explodes, it'd be dead. RE: Capital ships exploding twice? - Cælumaresh - 08-08-2013 I think that this would happen in real life too. Imagine you are a Red military, adn you just killed a Blue military Battleship, i am sure the reactor and the powder room would make one hell of a lethal fireworks. This would make it look more realistic in Freelancer too. I support this idea fully.
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