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Powerplant auto-adjust ("technerf") bugs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Powerplant auto-adjust ("technerf") bugs (/showthread.php?tid=104895) Pages:
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RE: Powerplant auto-adjust ("technerf") bugs - Nerva - 09-22-2013 Ship: GRN Gunboat - Perilous Equipment: 1x Forward Gun; 6x Solaris; Reinforced CD; Heavy CM; Shield; Capital Ship Thruster; Battleship Scanner; CAUVII ID: GRN ID Results in 10% powercore regeneration rate. Exchanging the Solaris turrets for GRN prims fixes the problem. Echo: Looks like Solaris GB turrets were assigned to Sirius Civilian guns, not generic Civilian guns. I've moved it across, so it should be fine after the next patch. Discovery 4.87 Bug Report - The Lane Hackers - 09-24-2013 ====================
LANE HACKER ID ==================== LH ID players suffer from 10% powercore efficiency while flying Outcast and Liberty Rogue destroyers, while it should be 90%. Fixed. ~ ae RE: Powerplant auto-adjust ("technerf") bugs - Evo - 09-27-2013 Ship: Prosecutor, also occurs with eagle that I've tested. Equipment: 1x Nuclear mine, 2x class 8 750 debs, 1x Silencer CM, 1x Mosquito CD, AU8, 4x Retribution class 8's (HF 5.88's), 1x class 2 Executor turret (HF 5.88) ID: Xeno ID Issue: HF weapons are listed as 100% on the chart, in actuality they give 90%. Combined with my prosecutor I get 81% while I should just be getting the ship nerf. Fixed. ~ ae RE: Powerplant auto-adjust ("technerf") bugs - Zayne Carrick - 09-27-2013 Bretonian Destroyer have 10% compability with LN ID Same goes for LPI and LSF ID. While LABC with BAF ID have 90% Fixed. ~ ae RE: Powerplant auto-adjust ("technerf") bugs - Core_One - 09-28-2013 Ship: "Vidar" Hessian Cruiser All mounted equipment: Train CD, CM, Shield, Enh, Thruster ID: LWB 10% nerf, Techcompat table says 90% Hessian Capitals Fixed. ~ ae RE: Powerplant auto-adjust ("technerf") bugs - Govedo13 - 10-06-2013 (09-22-2013, 04:39 PM)Corundum Wrote: Ship: GRN Gunboat - PerilousSame story with Gallic BS and basic flaks. Some Generic stuff is in the sirian column. RE: Powerplant auto-adjust ("technerf") bugs - Ponge - 10-17-2013 Shire is 75% with Junker ID, but according to this: https://docs.google.com/spreadsheet/pub?key=0ArHyfuLmMJCTdDZ0Y2dVcHVQaGlHRDd6RnlXbmw2WEE&output=html it should be 90% RE: Powerplant auto-adjust ("technerf") bugs - Dimon - 10-17-2013 (10-17-2013, 06:19 PM)Dimon Wrote: ==============Sorry, now posted in right place RE: Powerplant auto-adjust ("technerf") bugs - aerelm - 10-17-2013 The Google spreadsheet is currently outdated, and the plugin itself is somewhat bugged up and inaccurate as it's going through one last clean-up run. Expect some oddities until this weekend, and after that I'll be updating the sheet with the final version of the nerfs and handing the plugin over to the Admins team to adjust and update in whichever way they may see fit.
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