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Odd technerf is odd. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Odd technerf is odd. (/showthread.php?tid=105079) Pages:
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RE: Odd technerf is odd. - sindroms - 09-18-2013 (09-18-2013, 02:04 PM)SeaFalcon Wrote:(09-18-2013, 02:03 PM)sindroms Wrote: Junker. Rhienland Junker Behe. Picking off Liberty traders between houses 8| Magellan, Cortez, Kepler, Galileo. Whole of Kusari. Sigmas. Taus. Take your pick. RE: Odd technerf is odd. - SeaFalcon - 09-18-2013 And a Rheinland Junker of course flies in the Taus. And I thought you stopped RPing... Too bad the technerf still forces you to do some. RE: Odd technerf is odd. - sindroms - 09-18-2013 Well, the Taus are linked to Kusari, which is linked to the Sigmas, which are linked to Rheinland...and which means it also will include the Omicrons, because...you know...Taus and Omicrons. And...yeah. Who said a Rheinland junker would not be able to fly around a bit, given the unlimited ZOI of the ID and the locations of their bases. RE: Odd technerf is odd. - Karst - 09-18-2013 Freelancer lost both Gallic civvy, GMG, IMG, and Zoner. Leaving a Freelancer that can't mount codes with two guns to properly use. Two. (09-18-2013, 12:50 PM)Sokol Wrote: A fiendish plan to make generic IDs useless perhaps? Of course. Didn't you know that generic IDs don't contribute to roleplay? Better go join a faction, freelancers are not desired in freelancer discovery. While we're at it, just give all faction IDs the ability to engage generic IDs at will. [/rant] |