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Junker Roleplay in light of new Lawful ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Junker Roleplay in light of new Lawful ID (/showthread.php?tid=105312) |
RE: Junker Roleplay in light of new Lawful ID - Hawk - 09-24-2013 (09-24-2013, 07:03 PM)Zelot Wrote: Yea, junkers are getting screwed pretty hard on this one. This. (09-24-2013, 07:33 PM)Ortog Wrote:Quote:Junkers #1 enemy (or so they think)But , if even Zealot claims Junker got the bad end of the stick then we most surely are. He's not the enemy you think he is........and he's quite right here. RE: Junker Roleplay in light of new Lawful ID - Ortog - 09-25-2013 Situation is worst then it seems. The Freelancer ID is also a quasi legal one now. So, the Freelancer ambiguity, one of the good points of the ID, will be nullified by this idiotic new law ID. Pretty much is the complete and utter destruction of anything that has potential of Role Play in a Role Play server, the law IDs will have their way and become full lolwuts and the outlaws will be all the same. No imagination, no role play , no enjoyment, no reason to continue playing here. RE: Junker Roleplay in light of new Lawful ID - Sarawr!? - 09-25-2013 I'm pretty sure that Junkers and other Quasi-lawfuls will be absolutely fine unless they're actually caught doing something criminal. I can guarantee that much, at least with the [LN], we're not gonna bother people unless we see something wrong. (And I'm pretty sure this will be the stance taken by Official Lawful Factions in other houses as well.) (Obviously I can't make that guarantee for indies, but I -will- try to stop them from acting without reason as best I can.) Note: I don't just fly [LN]. I also fly a Freelancer ID'd Pilgrim Liner, The Heavy Metal Queen, and I fly for the Unione Corse [UC] as well, both quasilawful, and I'm not as worried as half of you guys are. There's no reason to panic, I mean you guys are acting like House authorities never shot at Junkers and Freelancers before...one line isn't going to make things all that different, they still can't attack without a reason, so that's not changed, so really...relax. RE: Junker Roleplay in light of new Lawful ID - Ponge - 09-25-2013 I see your point, but according to the rules, minimal RP is required nowadays to start shooting. What happens if the Junker is flying empty, and an LN instructs him to leave the system, because he MIGHT be going to get some contraband? There is no proof of lawbreaking anywhere, and the LN can start the shooting if he does not comply. I think it is not a real RP demand, but still enough to avoid being sanctioned, and the Junker is killed for nothing. This makes a very big opening for power abuse for law enforcement. But OK, this is beta test period. I am willing to make a try. Though I have an assumption that lawfuls will behave nicely, so their ID won't be changed back, and hell will break loose when the beta ends and they won't have to afraid of loosing the power gained from the change. RE: Junker Roleplay in light of new Lawful ID - Sarawr!? - 09-26-2013 There will always be "What if" situations no matter what the devs/admins do with the IDs. What I said before would still stand in your situation though Ponge. The [LN] at least, will not be engaging a Junker like that for no reason, and if any of my guys do something like blow up an empty Junker transport for no reason, I'd come down on them for it OOC, so they won't be doing that. As for LN indies or LNS- indies, I think most of them know better as well, but I can try to advise them not to act without reason (However of course, I cannot completely control them, as they're outside of my faction [LN] ). RE: Junker Roleplay in light of new Lawful ID - Ponge - 09-26-2013 Thanks for the concern and support, LolRawr!? ; I will try to fly around as much as possible to test this issue. We shall see how this unfolds. I advise the same for all quasi-lawfuls; do RP, interact, test your limits and possibilities; quasis might even act in a provoking manner to stretch the boundaries, and to see how people react RP-wise. RE: Junker Roleplay in light of new Lawful ID - sindroms - 09-26-2013 As someone who tends to focus some groups on loopholes in the ID description... So much room for ....activities RE: Junker Roleplay in light of new Lawful ID - Govedo13 - 09-26-2013 (09-25-2013, 05:26 PM)LolRawr!? Wrote: I'm pretty sure that Junkers and other Quasi-lawfuls will be absolutely fine unless they're actually caught doing something criminal.I am really eager to know how exactly, this would happen without officials breaking the rules. Indies can shoot/harass quasi-lawful within the rules. If it is on the ID counts as canon RP. The officials have no right to do anything in such case. I suggest to check again on the faction rights, it is a good read. The best scenario is to give quasi-legals more illegal options or to bring the Lawful ID status back to 4.86 thing. Otherwise quasi-legals are quite screwed. RE: Junker Roleplay in light of new Lawful ID - Ponge - 09-26-2013 (09-26-2013, 10:32 AM)Govedo13 Wrote: The best scenario is to give quasi-legals more illegal options or... This will push quasi lawfuls into unlawful status, loosing the whole point of being quasi-lawful. Just remove the line, or modify as others talked about it before: "other parties commiting unlawful acts" http://discoverygc.com/forums/showthread.php?tid=105303&pid=1412522#pid1412522 RE: Junker Roleplay in light of new Lawful ID - Murcielago - 09-26-2013 (09-26-2013, 03:22 PM)Ponge Wrote:(09-26-2013, 10:32 AM)Govedo13 Wrote: The best scenario is to give quasi-legals more illegal options or... I agree whit Cattle13 ops sorry I agree whit Govedo13 This will give quasi-legals the option to choose ... We will have finaly some gray area not only Black&White |