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Why Why Why - Printable Version

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RE: Why Why Why - Sarawr!? - 09-25-2013

For the record, ID's are not meant to be used as an inRP item, they're a guideline for players to go off of.

It's your IFF that people would be using inRP/in character to identify who you are, or who you work for.

So here's an example close to what OP is talking on:

Corsair Ship + Corsair equipment + Corsair IFF Code = Lawful authorities assuming that that ship is in fact, a Corsair ship, and taking the appropriate actions.

The above equation can be applied to other groups as well, obviously not just Corsairs.

If it acts like a criminal, uses criminal equipment or illegal weapons, and has a transponder code identifying it as a criminal ship, it must be a criminal. That alone, is reason to attempt to detain the pilot of that ship, or destroy them if necessary.


RE: Why Why Why - kikatsu - 09-25-2013

I will always consider IDs inRP items on your ship in the form of flight identification codes and various transponder thingies.

IFFs are too unreliable and can be faked.


RE: Why Why Why - Zayne Carrick - 09-25-2013

Actually, faction ID is forcing faction IFF now. So IFF faking is only open to generics.


RE: Why Why Why - Murcielago - 09-25-2013

I know you are making the rules and not me. Soo you made them as they suite you and now you have to defend them.

Try to get through the border whitout visa , yelling "I'm from <some country this one got strained relations with>, and I got guns and torpedoes in my truck".

Well the ships equipment here is standard becouse space is dangerous..I don't see nothíng ilegal in this. We all know only home capital ships are allowed in each specific house sistems..soo any other cap. ship entry whitout permit is act of war. But if I enter whit freighter or transpor?

Well, that's why they're unlawful eh. If they won't get them - they'd be pwned by navy immediately. Count it as "weak pirate factions and offsprings are pwn'd already and strong ones are there".

Again navy should pew other house navy if they are at war. Police should handle the criminals.
And again this:I know you are making the rules and not me. Soo you made them as they suite you and now you have to defend them.

You'll always say you're libertonian, since policeman got no records to consult with. Cops always can ask you for a passport.

You didn't read well or you would see this;
And then and only then I press some button and they see my ID.

visa
example;

Im from Afganistan to US and I have visa. I come to border...look he is from Aganistan he is guilty kill kill kill???? No way...yes you will make duble check but I don't have anything ilegal..Im not breaking any law'..you will let me pass alive and free at the end.

If I don't have visa I will enter ilegal not on official border check....but will you know in NY that I have enter ilegal? I will not have shining ID on my head he is corsair shoot him.


RE: Why Why Why - Sarawr!? - 09-25-2013

(09-25-2013, 08:32 PM)kikatsu Wrote: I will always consider IDs inRP items on your ship in the form of flight identification codes and various transponder thingies.

IFFs are too unreliable and can be faked.

So...you pretend that ID's are the IFF? Because the IFF can be changed by players manipulating the game?

Lol...

Mods please merge my posts, kthx.


(09-25-2013, 08:35 PM)Murcielago Wrote: visa
example;

Im from Afganistan to US and I have visa. I come to border...look he is from Aganistan he is guilty kill kill kill???? No way...yes you will make duble check but I don't have anything ilegal..Im not breaking any law'..you will let me pass alive and free at the end.

If I don't have visa I will enter ilegal not on official border check....but will you know in NY that I have enter ilegal? I will not have shining ID on my head he is corsair shoot him.

Did you try to cross the border in an Abrams tank? Oh, no? Then no wonder you were okay.

As a Corsair, flying a HUGE SHIP, ARMED WITH MILITARY GRADE WEAPONS, those are things that are easily identifiable, get the picture now?

Like I said:

Unlawful ship + heavy armament + Illegal Cargo + Unlawful transponder code = Identifiable unlawful.

So if you're sitting there in a high-tech military grade vessel, and there are lawful soldiers there, I would expect them to stop you, not just sit there and let you be. That makes no sense.

Think about it.


RE: Why Why Why - Durandal - 09-25-2013

So I think everyone knows this already, but I've always seen it the same way as Lolrawr. I wouldn't walk around wearing a Tshirt that says "I SELL DRUGS" or "I ROB PEOPLE". Thusly I don't treat IDs as roleplay items.

To be honest if it was my decision I'd remove faction IDs and replace them entirely with Navy ID, Revolutionary ID, Pirate ID, Freelancer ID and so on and so forth and then do the group representation based on IFF. Reason being that it encourages teaming up and group play to represent an RP faction and I think it would help with bridging the official/indie divide a bit. It would also do a lot of good for turning the server into a more open RP one rather than forcing people to strictly adhere to a certain role. But hey, that's just me.

This is not an official moderator post and doesn't necessarily reflect actual staff ruling on the matter.


RE: Why Why Why - Zayne Carrick - 09-25-2013

(09-25-2013, 08:42 PM)Durandal Wrote: To be honest if it was my decision I'd remove faction IDs and replace them entirely with Navy ID, Revolutionary ID, Pirate ID, Freelancer ID and so on and so forth and then do the group representation based on IFF. Reason being that it encourages teaming up and group play to represent an RP faction and I think it would help with bridging the official/indie divide a bit. It would also do a lot of good for turning the server into a more open RP one rather than forcing people to strictly adhere to a certain role. But hey, that's just me.
And what about technerf? All current tech usage is based on it.
And what about rephacks?


RE: Why Why Why - Durandal - 09-25-2013

(09-25-2013, 08:47 PM)Zayne Carrick Wrote: And what about technerf? All current tech usage is based on it.
And what about rephacks?

Some of us don't actually approve of the technerf. But even then you could still do it based on conflicting weapons/ships rather than ID, I believe.

Rephacks I'll admit are a slightly bigger issue but I think it'd be a small price to pay. There might be another way around it anyway by detecting player IFF and forcing hostilities that way, although it may or may not be feasible, I'd have to do some testing.


RE: Why Why Why - Murcielago - 09-25-2013

(09-25-2013, 08:35 PM)LolRawr!? Wrote:
(09-25-2013, 08:32 PM)kikatsu Wrote: I will always consider IDs inRP items on your ship in the form of flight identification codes and various transponder thingies.

IFFs are too unreliable and can be faked.

So...you pretend that ID's are the IFF? Because the IFF can be changed by players manipulating the game?

Lol...

Mods please merge my posts, kthx.


(09-25-2013, 08:35 PM)Murcielago Wrote: visa
example;

Im from Afganistan to US and I have visa. I come to border...look he is from Aganistan he is guilty kill kill kill???? No way...yes you will make duble check but I don't have anything ilegal..Im not breaking any law'..you will let me pass alive and free at the end.

If I don't have visa I will enter ilegal not on official border check....but will you know in NY that I have enter ilegal? I will not have shining ID on my head he is corsair shoot him.

Did you try to cross the border in an Abrams tank? Oh, no? Then no wonder you were okay.

As a Corsair, flying a HUGE SHIP, ARMED WITH MILITARY GRADE WEAPONS, those are things that are easily identifiable, get the picture now?

Like I said:

Unlawful ship + heavy armament + Illegal Cargo + Unlawful transponder code = Identifiable unlawful.

So if you're sitting there in a high-tech military grade vessel, and there are lawful soldiers there, I would expect them to stop you, not just sit there and let you be. That makes no sense.

Think about it.

Sair freighter or transport...no heavy armanent..legal cargo...Yes ID which is shining red...what now?


RE: Why Why Why - Zayne Carrick - 09-25-2013

(09-25-2013, 08:52 PM)Durandal Wrote: Some of us don't actually approve of the technerf. But even then you could still do it based on conflicting weapons/ships rather than ID, I believe.

Rephacks I'll admit are a slightly bigger issue but I think it'd be a small price to pay. There might be another way around it anyway by detecting player IFF and forcing hostilities that way, although it may or may not be feasible, I'd have to do some testing.

I'd rather vote for returning of old tech system based on requests, but sanctionlancer's not my favourite game.

About IFFs, if it's possible-I'm all for it. You can even use different IDs under same IFF. No need for example to divide Maquise and Council. You can be Council revolutinaire or Council pirate(or Council trader, which is [C] doing right now)