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Feature request: /stuck Keybind - Printable Version

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+--- Thread: Feature request: /stuck Keybind (/showthread.php?tid=106225)

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RE: Feature request: /stuck Keybind - Trogdor - 10-22-2013

(10-22-2013, 12:33 PM)Coin Wrote: could be used in combat

"incoming missile"
mash key
everything-went-better-than-expected-face

Nah, can't use it while you're moving. That means no engine kill, and you can't use it while you're turning either, unless you're just barely turning. So you're a pretty easy target.

Tho it would be fine if a 1-2sec cooldown were put on it - You can't type /stuck faster than that anyway.

And/or just make a rule against spamming it in combat. It puts a big green STAND CLEAR TOWING [NAME] in the chat every time you use it, so it would be pretty easy to file a sanction report.

@Haste - U wot m8? I can't imagine trying to get through Omega 41 at impulse speed. It would take hours @_@


RE: Feature request: /stuck Keybind - Trail - 10-23-2013

(10-22-2013, 12:22 PM)Haste Wrote: Fly slowly.

If I can fly a Marduk through asteroid fields without getting stuck, you can move one of those puny Nephilims through just fine, too.

Cruising through one while spamming /stuck isn't exactly a pretty sight either.

^ this


RE: Feature request: /stuck Keybind - Thexare - 10-24-2013

(10-22-2013, 12:22 PM)Haste Wrote: Fly slowly.

If I can fly a Marduk through asteroid fields without getting stuck, you can move one of those puny Nephilims through just fine, too.

Cruising through one while spamming /stuck isn't exactly a pretty sight either.

Flying slowly doesn't help when you spawn stuck in something and can't type it fast enough.

When doing an equipment transfer for a Nephilim in Conn, he got so stuck on undocking that I had to ram him several times to knock him at the right angle. Just typing /stuck wasn't working because the station geometry was forcing him back to where he started before he could type it again.


RE: Feature request: /stuck Keybind - Trogdor - 10-24-2013

It may also save you from having to F1 in space, if you find yourself locked in infinite docking hell when trying to moor with a station or go through a jumpgate/hole.


RE: Feature request: /stuck Keybind - Druen78 - 10-24-2013

I approve the idea.


RE: Feature request: /stuck Keybind - DragonRider - 10-24-2013

No.


RE: Feature request: /stuck Keybind - MrWeeks - 10-24-2013

(10-24-2013, 10:50 PM)DragonRider Wrote: No.

I concur.


RE: Feature request: /stuck Keybind - Trogdor - 10-25-2013

(10-22-2013, 11:48 AM)RichardNW Wrote: Could be problematic... Keybind spam? Besides, Aren't capships not supposed to go into 'roid fields Tongue

Capships aren't supposed to FIGHT in roid fields. It's a way for smaller craft to escape from caps.

But quite often, the only way to get from one system to another is to go through a field - the jumphole is in the field, the entire system is one giant asteroid and/or mine field, the base you need to get to is in a clearing within a field, etc.


RE: Feature request: /stuck Keybind - MrWeeks - 10-25-2013

(10-25-2013, 01:11 AM)Trogdor Wrote:
(10-22-2013, 11:48 AM)RichardNW Wrote: Could be problematic... Keybind spam? Besides, Aren't capships not supposed to go into 'roid fields Tongue

Capships aren't supposed to FIGHT in roid fields. It's a way for smaller craft to escape from caps.

But quite often, the only way to get from one system to another is to go through a field - the jumphole is in the field, the entire system is one giant asteroid and/or mine field, the base you need to get to is in a clearing within a field, etc.

True, and that I can understand. But that is why capships have a disadvantage with their size. Also, I think that there should be more navigation beacons in clearings for systems that are full of asteroids. Would allows capships to go through them.


RE: Feature request: /stuck Keybind - Barbarossa - 10-25-2013

Good idea. And there's no way this could be used in combat since you have to stand still to make it work, /stuck command won't work on the move.