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Mines, variety needed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Mines, variety needed (/showthread.php?tid=10822) |
Mines, variety needed - Manni - 07-30-2008 ' Wrote:Nah, they disappear after some 5 seconds or so. So that wouldn't be the problem. Wha..?! Mines do NOT have 25k hp <.< Yea, they disappear, but it is easy to change, believe me. I will just use some stats of a torpedo and it would be a bomb. EDIT: Every projectile has 2 hitpoints, not more, not less. Mines, variety needed - chopper - 07-30-2008 I wasn't responding to your post, Colonia, but to Blodo's. And, by my stats taken from FLstat, Nuke mines have 25.000 HP, while Rippers have 6.752 HP. Mines, variety needed - Manni - 07-30-2008 Your stats are crap, serious:P Mines have 2 HP, i read other files. Mines, variety needed - chopper - 07-30-2008 Then.. Why can't you activate them with guns, but you can with Mini-razor? Oo Mines, variety needed - Manni - 07-30-2008 ' Wrote:Then.. Why can't you activate them with guns, but you can with Mini-razor? Oo You can <.< Train CD's do very less damage but still activate mines, because they have a huge range. Lemme post a line of an .ini-file, maybe you will believe me..... Quote:[Mine] it's just a part of a file, but do you see the difference? I hope so:) Mines, variety needed - chopper - 07-30-2008 I just got it. HP in FLstat is for launcher actually. Mines, variety needed - tarr_james@hotmail.com - 07-30-2008 Yer same idea has come up with SN's giving each house thier own one, same could be for Mines (Tope End) for each house or every high ranking faction (top pirtaes and house) with every one just a little different say e.g Liberty: A-Bomb - having High damage but lower blast zone and a slower rate of fire Or Bret Bouncing Betty (Bouncing bomb from WW2 made in Sheffield) having a high blast zone and fast refire but lower damage the point is only make its slightly different so everyone doesn't do what they do with Nukes and just buy one type, mind you if it was a house nuke then having another factions mine equiped would count as a OORP weapon. If you like i could make up a list of them, but i have no skills in the development area of this just the ideas on what could be done. Mines, variety needed - Manni - 07-30-2008 Give me some stats, i can develop them:) (only if they're balanced of course) Mines, variety needed - tarr_james@hotmail.com - 07-30-2008 I'll get started tonight and post when its done, only going to be major factions to start with and i'll try to get it worked so all pirate allies can get the mines also like Outcasts,Hessains,LH,LR can have the same ones kinda thing. Got the good old Wiki to help me with names so should be done in the next 3 hours or so. Mines, variety needed - tarr_james@hotmail.com - 07-31-2008 Bretonia Boucing Betty: Hull: 8,000 Shield:6,000 Speed: 90 M/S Liberty Paveway Mk 1: Hull: 10,000 Shield: 5,000 Speed: 70 M/S Rhineland Bliz: Hull: 9,000 Shield: 6,000 Speed: 80 M/S Kusari Chaooyaku: Hull: 8,000 Shield: 7,000 Speed: 95 M/S Outcast allience Zorro (not the man, the word for smart (fox)..so i'm told) Hull: 8,500 Shield: 4,000 Speed: 90 M/S Corsairs Brixia: Hull: 8,000 Shield: 9,000 Speed: 90 M/S Zoners Depth Charge Hull: 8,500 Shield: 7,000 Speed: 90 M/S Kusari Pirates Type 88: Hull: 8,500 Shield: 9,500 Speed: 80 M/S Xenos Red Neck: Hull: 9,000 Shield: 5,000 Speed: 70 M/S Nomads Destoryer: Hull: 12,000 Shield: 2,000 Speed: 60 M/S Rheinland Pirates (apart from Hessians) Freiheit: Hull: 8,500 Shield: 7,000 Speed: 80 M/S Order Fire Ball Hull: 10,000 Shield: 6,000 Speed: 80 M/S Mollys Golden Barb Mk 1 Hull: 7,500 Shield: 7,000 Speed: 100 M/S Gaian Eco Mine Hull: 9,000 Sheld: 5,000 Speed: 70 M/S I've worked it out so everyone who would everyday meet up for a good fight have different but same at the same time Outcasts differ from this as they have a broader ZOI but i've made them match the most of their main enimies, please point out anything out of place. |