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are fighters with spyglass/battleship scanners OORP? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: are fighters with spyglass/battleship scanners OORP? (/showthread.php?tid=110100) |
RE: are fighters with spyglass/battleship scanners OORP? - Reid - 01-12-2014 Does it really matter? RE: are fighters with spyglass/battleship scanners OORP? - teschy - 01-12-2014 (01-12-2014, 02:24 AM)Safe Haven Wrote: Does it really matter? Common sense? RE: are fighters with spyglass/battleship scanners OORP? - sindroms - 01-12-2014 It is a moneysink, really. Just like getting a Mk8 armor, instead of a Mk7. Want to get the best goodies, dish out money. Good thing that such a moneysink exists right now. RE: are fighters with spyglass/battleship scanners OORP? - Binski - 01-12-2014 yeah...I think people get hung up on the word 'battleship' in there. Its a long range scanner. If it had been so important in the first place to only have them on caps, it should have been arranged that way. Yes it is a moneysink, and why not? Exactly right, just like with the CAP armors, after you play long enough you want to get the best stuff, and thats what you can work towards as a goal. Get a few people working with you and you'll have them in no time. If something must be done, change the name to long range scanner and leave it be. RE: are fighters with spyglass/battleship scanners OORP? - Omi - 01-12-2014 (01-12-2014, 02:24 AM)Safe Haven Wrote: Does it really matter? Not unless you're the kind of person who gets their panties bunched up over this sort of thing. Next thing you know there'll be mutterings about capital armour upgrades being ooRP on transports, since they're not really capital ships. Just rename the Battleship Scanner to Really Big Scanner, or something. RE: are fighters with spyglass/battleship scanners OORP? - sindroms - 01-12-2014 Or how about tweak it a bit. Give battelships a Spyglass scanner copy, which cannot be mounted on nothing but caps, while remaking the current BS scanner to have 0m cargo scan range and leave the detection range as it is. Then you will have a highly specialized scanner. RE: are fighters with spyglass/battleship scanners OORP? - Ponge - 01-12-2014 I think it is quite ooRP to have a scanner of that size on other ships than cruisers and battleships, and the infocard also supports that. Suggestion Limit the BS/Spyglass only to cruisers and battleships, and create a specialized scanner for ONLY light fighters, like 20k scan range, 2k cargo scan range, so people can make long range scout/interceptor crafts, giving a new boost to LF use. RE: are fighters with spyglass/battleship scanners OORP? - Jack_Henderson - 01-12-2014 Spazzy got it right. These scanners are the first real money sink after CAU armor. They are useful, and cost A LOT. I have never managed to drain my banks significantly, but when I changed scanners on my main ships, it HURT my banks. First time in 3 years. So yes, it is good that these scanners exist. For the future: Perhaps the BS-scanner many have now could be reduced in range slightly. 20k would also work and would reduce the impact on gameplay, without taking the advantage that you paid 250 mils for completely. Then make one for Battleships/Cruisers only: 25 k. And make it 500 mils. And one last for BS/Carriers only: 30-35 k. Make it 1 billion. People will pay it. Hurt their bank accounts. Start flying more. Quote:Or create a specialized scanner for fighters, like 20k scan range, 2k cargo scan range, so people can make long range scout/interceptor crafts. Ye. Snub variations should exist. Also extremely expensive, to be money sinks. RE: are fighters with spyglass/battleship scanners OORP? - Hidamari - 01-12-2014 (01-12-2014, 01:37 AM)Saronsen Wrote: Game mechanics, you'd cause more trouble making a rule YOU CANT USE BATTLESHIP SCANNERS than just leaving it as is.Yea, was more about limiting ourselves rather than saying nobody should be allowed though. (01-12-2014, 02:00 AM)SummerMcLovin Wrote: Either of them on a small ship doesn't make a lot of sense, but it's fine for now. Might be ooRP, but not in a harmful way: you could say the same about "experimental and unique" codenames numbering the thousands in our version of the world. The enlarged parts are bits I am affraid of really. I do not want to end up with three dozen worthless scanners however many months down the line because of sudden changes to this system making A LOT of grinding made instantly redundant. Some admin green or dev amber would be appreciated on that topic. (01-12-2014, 02:11 AM)teschy Wrote: Well honestly I don't care about their price.. or stats, but at least rename it from Battleship Scanner to something that doesn't include the keyword 'Battleship' in it.It does, but not so much that I want to take peoples toys away. (01-12-2014, 10:02 AM)Ponge Wrote: I think it is quite ooRP to have a scanner of that size on other ships than cruisers and battleships, and the infocard also supports that. well that was the idea behind this, I was wanting 75th to get a upgrade to help them be better scouts, but there is sort of red tape and 3.5 billion credits standing in the way. lol (01-12-2014, 10:47 AM)Jack_Henderson Wrote: Spazzy got it right. there seems to be a split on this issue. though like teschy/vulk said if the infocard was changed and the word 'battleship' removed, that would be good enough for me, and if the spyglass scanner is made by HF and not lane hackers then there is little chance OC would have them anyway.. RE: are fighters with spyglass/battleship scanners OORP? - Pavel - 01-12-2014 Moneysinks arguments are the best ones in that thread for me. If it hurts so much to fly with battleship scanner on a snub, there should be miniature version of that useful moneysink toy. |