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Question - which POBs exactly are the problem ones - Printable Version

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RE: Question - which POBs exactly are the problem ones - Vexykin - 02-02-2014

Isn't it said on the server info currently when you connect, that we are currently under "minor" Denial Of Service attack ?


RE: Question - which POBs exactly are the problem ones - roadrunner - 02-02-2014

I dont think that its the POB`s that is causing ther lag we have.
Before pob`s there was massive lag when there was huge furballs, and when it was capship furballs it was even worse.

that said my ping is still the same but i have a constant lag, so something must have changed in the server settings.


RE: Question - which POBs exactly are the problem ones - Nexus Ark - 02-02-2014

My personal opinions are the ones that terribly align themselves with the system, showing no effort really put in before hand

There are also the ones that slap bang next to the jumphole / gate like everybody mentioned, not even border stations or the gate itself have THAT much firepower. The ship just get instant WTFBBQPWNED before you even know what actually happened. I'm ok with Melbourne because it was actually is far enough that you can initiate cruise before getting shot at in the minefield.


RE: Question - which POBs exactly are the problem ones - Curios - 02-02-2014

Yea yea, we all think it's not that POB plugin itself that cause the problems. It's people using it in the way they shouldn't.

But what do that change in fact? If you can't fix people then you must get rid of the free access to the tools that are being used incorrectly.