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Ship Wrecks, Is there anything left in them? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Ship Wrecks, Is there anything left in them? (/showthread.php?tid=11251) Pages:
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Ship Wrecks, Is there anything left in them? - Immunity - 08-14-2008 Yep, codenames may be all "cool", and expensive, but who says they are going to be useful for every situation? Ship Wrecks, Is there anything left in them? - RParade - 08-15-2008 Class 9 guns are good enough. I use CODEs on one VHF, and it only has two equipped (Thor's Hammers). The other four slots are occupied by shieldbusters and missiles. This is the only scenario (save certain Bomber setups) where I've found Codename guns to be useful. You can do respectable damage with just a pair of the hard-hitting types, 'course.. Those are so slow it really depends on your aim. Other Codenames just waste energy. If you're looking for raw efficiency/power, go with the Nomad Energy Cannons (just make sure it makes sense for your character roleplaywise). |