![]() |
|
Worldmaking under Orbiter`s engine - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Worldmaking under Orbiter`s engine (/showthread.php?tid=114005) Pages:
1
2
|
RE: Worldmaking under Orbiter`s engine - Swallow - 04-02-2014 Well, all the densities are in range of "OK" values, so no worries. BTW, 5631-b has been just finished. ![]() I tuned down lava glow so it now looks just fine (even in the dark side). Next on list is 5631-c, which is a Venus twin, basically. But not without areas of interest. For you to discover them
RE: Worldmaking under Orbiter`s engine - Swallow - 04-02-2014 (03-31-2014, 10:40 PM)r3vange Wrote: Also what's up with the Ravenstar MK II do you have any info? The dudes basically vanished 2 years ago No idea, but XR2 is just as fine as it is now... Same for XR1 and XR5 I must admit. Oh by the way, I am also thinking about making some custom ships for my add-on. Probably, they`d have drawn interiors (for the First person experience add-on) and basic ummu support given by the spacecraft3 to dll compiler.. RE: Worldmaking under Orbiter`s engine - Kiith - 04-02-2014 Awesome. Make something like a future Vostok spacecraft then
RE: Worldmaking under Orbiter`s engine - Swallow - 04-02-2014 Might be. Besides, it is going to be a good kick start with a new modeling tool. RE: Worldmaking under Orbiter`s engine - Swallow - 04-03-2014 5631-c
RE: Worldmaking under Orbiter`s engine - Swallow - 04-14-2014 Look what I can do now!
RE: Worldmaking under Orbiter`s engine - Swallow - 05-18-2014 ![]() An update to the second planet. Old:
|