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NOW LIVE - Neo Terra RP live Test! - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: NOW LIVE - Neo Terra RP live Test! (/showthread.php?tid=116628) |
RE: Freelancer Neo Terra, Open Stress Test - Kampanom - 06-15-2014 (06-15-2014, 01:15 AM)Durandal Wrote:(06-14-2014, 11:58 PM)Kampanom Wrote: A Disco faction becoming a total conversion... Ok, I fixed the crashes to desktop, I only had to reinstall the game. But how do I get into the server? RE: Freelancer Neo Terra, Open Stress Test - Durandal - 06-15-2014 It should be showing up automatically if you're launching the game via the Launcher. If you're that CheekiBreeki guy by the way, we see that you keep joining and getting kicked. We'd like to help you. RE: Freelancer Neo Terra, Open Stress Test - Kampanom - 06-15-2014 (06-15-2014, 02:09 AM)Durandal Wrote: It should be showing up automatically if you're launching the game via the Launcher. What should show up? By the way, I noticed another issue. It's about the account, there's none in the list, and it wont allow me to create one. UPDATE: Issue solved, but I still can't last more than a second on the server. It disconnects after a few instants. RE: Freelancer Neo Terra, Open Stress Test - Durandal - 06-15-2014 You have some kind of bad install issue then. It may be due to antivirus software, but I recommend you do a fresh install following all of the instructions here to the letter. http://www.neo-terra.net/forums/index.php?topic=13.msg50#new Also, you should bring your problems to that thread so we can keep this one clean. RE: Freelancer Neo Terra, Open Stress Test - Omi - 06-15-2014 I had a similar issue getting NT to work - that is, the instant-kick-on-connection issue, and what fixed it was completely disabling Avast during the installation (not just responding to the prompts that kept coming up, just turning the damn thing off for 10 minutes) and running EVERYTHING (i.e. both the preinstaller and the launcher itself) as an administrator via right-click, even though Alley assured me that they would run in admin mode automatically (they really don't). Combining that with the thread Justin linked, as well as a bit of mucking around with settings and the like, should (hopefully?) fix things. RE: Freelancer Neo Terra, Open Stress Test - Rodent - 06-15-2014 Tried it out for a bit last night. Being a beta, it's a bit rough around the edges (as is to be expected) but the features already operational are pretty interesting. I'd recommend everyone to at least check it out. RE: Freelancer Neo Terra, Open Stress Test - Alhimik - 06-15-2014 Can you give some screens to us? RE: Freelancer Neo Terra, Open Stress Test - Durandal - 06-15-2014 Xalrok posted some on the first page, but we'll add a few more in the days to come. RE: Freelancer Neo Terra, Open Stress Test - Kampanom - 06-15-2014 Ok, I finally managed to fix it, and saying that the mod is rad is an understatement. RE: Freelancer Neo Terra, Open Stress Test - Cat - 06-16-2014 After a relatively long break from Discovery and Freelancer in general (writing a diploma paper takes too much time) I decided to give this mod a try. If I were to sum the impressions up in a sentence, I'd say: "Sometimes it feels a bit outlandish, but it is fresh and quite impressive". I like the frontier feeling of the Procyon sector, I like the new music, dynamic asteroids and the fact that the universe is compact yet rich at the same time. I also like the ships (especially Dominion fighters, which are totally my favourites, even despite the fact that I'd probably be opposed to Dominion ideology) and the weapons (Gauss and beam weapons in particular). The combat mechanic is somewhat different (mainly due to changes in thruster system), but it means that everyone has something to learn. Now, since it is a beta release, there're occasional bugs, and some things haven't been finished yet. Personally, I'd like to see more lore (which, as I have been told, will be added soon enough). But to sum it all up, the mod looks promising. P.S. Someone has mentioned Chasm already. But I'll mention it again. If you decide to give the mod a try, make sure to check out that system. To make your trip through Chasm even more emotional get yourself a battlecruiser and remember to stick to the buoys. After that check the planet atmospheres. Some of them look simply fantastic. |