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Community Tutorial: Why would you want to fly a ---------- ID? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=430) +----- Thread: Community Tutorial: Why would you want to fly a ---------- ID? (/showthread.php?tid=117261) |
RE: Community Tutorial: Why would you want to fly a ---------- ID? - Remnant - 06-30-2014 Well, Blade. What makes you say that about the AI ID? An explanation about it can be rendered from the game .ini files. What you could do with it when you fly around. Quote:Most AIs descended from Planet Gammu, where environmental conditions caused human settlement to fail, leaving only sentient machines behind, who then continued to evolve. These AIs are fully self-aware and autonomous, and not under Human or Nomad control. Looks like it's a mere Artificial Intelligence to me. Without the AI| tag showing it's different, I don't see why people should be restricted to a certain.. linage? origination? Gives players more leeway in what they wish to do with the ID + RP as well. Ps: I'll see about writing a few up for the guide, Sindroms. RE: Community Tutorial: Why would you want to fly a ---------- ID? - Lythrilux - 06-30-2014 So I wrote something up for both the Junker ID: Code: The Junker ID allows a player to be extremely flexible in the way they roleplay. You can play various roles as a Junker: Will you be a simple scrap miner harmlessly making your keep? Will you a daring smuggler ferrying contraband around the houses for credits? Will you loot credits and cargo from unfortunates outside of house space away from lawful eyes? Are you an intrepid Xenos or Hogosha hunter? Or will you incorporate all four playstyles into your roleplay?I'll write something up for the BHG Core ID later. RE: Community Tutorial: Why would you want to fly a ---------- ID? - Tempolord - 06-30-2014 Id like to know more about the Coalition ID.(i am a indi coalition player),and its a bit confusing to me, am i allowed to pirate other players? or am i free to destroy them all without a moments doubt?(Also am i doing this forum/tutorial right? if im not..well, delete incoming )
RE: Community Tutorial: Why would you want to fly a ---------- ID? - sindroms - 06-30-2014 Lyth, I added your description. Keep them coming. I also marked the Coalition ID as requested. RE: Community Tutorial: Why would you want to fly a ---------- ID? - Pinko - 06-30-2014 Code: The Cryer ID is an interesting one, one that I personally like to nickname the 'Lawful Corsair'. As Sirius' main pharmaceutics supplier, you are welcome nearly everywhere (including Rheinland, just don't come in from Liberty) and can carry many commodities that would be considered otherwise illegal, such as Synth Mary, Stabiline and Human Organs. You also have bases at a few strategic points, such as Cambridge and Sigma-17 (but interestingly none within Liberty). This is a pretty viable ID for trading, with most people leaving you alone (and even respecting you!) and I suspect that the reason why so little use it is because the bases are kinda far out of where people usually go, and that other IDs do the job just fine.RE: Community Tutorial: Why would you want to fly a ---------- ID? - sindroms - 06-30-2014 Coolio! Added, keep them coming. Also...totally making a Cryer char.. RE: Community Tutorial: Why would you want to fly a ---------- ID? - SnakeLancerHaven - 06-30-2014 (06-30-2014, 12:27 PM)Moveit56 Wrote: Well, Blade. What makes you say that about the AI ID? An explanation about it can be rendered from the game .ini files. What you could do with it when you fly around. Lol calm down it's not me it's the Consensus the thing I said was actually directly told to me by the leader of [AI] , it's not my own opinion, but an opinion which has to be discussed So sorry, the Consensus made me say it 8| This said, thanks alot Conrad, now as it seems the AI ID itself is realy independant (bow) That was actually my first opinion too but according to Consensus, as they're official now they claim it to be theirs. And that they have all right in deciding whatever the player can do or not, i think this is a good topic now. What's the AI ID now for real? Is it dependant to Consensus or is it independant? Thx.
RE: Community Tutorial: Why would you want to fly a ---------- ID? - sindroms - 06-30-2014 Not in this thread. RE: Community Tutorial: Why would you want to fly a ---------- ID? - SnakeLancerHaven - 06-30-2014 (06-30-2014, 01:34 PM)Snake Wrote: i think this is a good topic now. What's the AI ID now for real? Is it dependant to Consensus or is it independant? Thx. (06-30-2014, 01:35 PM)sindroms Wrote: Not in this thread. Why not, it's about the ID bro, I wanna know if the AI ID is independant or not, put it on requested list please! DO IT! :| I'm pissed from all the limitations and restrictions the officials (not all, there are many officials which actually are respectful) give someone without even knowing which ID they actually have the right to restrict as they please. <- if you put it on request list, I'll consider remove just what I said. :/ I'm sick of all these "If you don't follow this, we'll deny that, if you don't we deny this, WE OFFICIAL, WE STRONK, OBEY" it's getting abused too much and pisses alot of unofficials (including independant RP characters) aswell as their motivation to even try it. RE: Community Tutorial: Why would you want to fly a ---------- ID? - 7AlphaOne1 - 06-30-2014 Code: The Hessian ID is an interesting opputrunity to RP in hostile environments. there are basically 4 main parts of Hessian ID: Piracy(although allowed, dont go OORP pirate), Blood Diamond smuggling, Wooing the Rheinland Public(we dont attack civs!) and fighting the rule of RM/Kanzler.Hessun ID, spazzeh. add eet. |