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robotization/asimilation - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: robotization/asimilation (/showthread.php?tid=11931) Pages:
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robotization/asimilation - Ironwatsas - 09-10-2008 Well, I actually do quite a bit of military robotics (E.G. turning anyone/anything unlucky enough to come across me into a cybernitic soldier), and I'd say Culebra has it dead on with most of the commodities you'd need. Given, In my case, I'd need Light arms and Military Vehicles. Given, I wouldn't need it in too much quantity, as my procedure is mostly adding mind control implants and memory replacement. In any case, it seems that there are a lot of us out here that are making cyborgs/robots, abiet mostly for less sinister uses as say, me and mon'star. I was toying with the idea of making a faction composed of cyborgs, though they would behave less like say Hrvesters and more like professional soldiers (or the Combine). Though, making a cyborg faction would be fairly plausible... I lack the ability to manufacture such troops on an industrial scale, so if anyone does decide to create a full blown cyborg faction in Disco, you can probably count me in. robotization/asimilation - Boss - 09-10-2008 I don't have a cyborg faction, but I do have a cyborg fighter squadron. robotization/asimilation - n00bl3t - 09-11-2008 The HX Zoners are mainly Humanoid AI robots, and most of these robots are decommissioned Bretonian models. Or at least that is how we <strike>roll</strike> role-play. robotization/asimilation - Dra1003 - 09-12-2008 hmm ok i have one question regarding this bio would using a junker ID on the ship mentioned here be sactionable? http://discoverygc.com/forums/index.php?sh...mp;#entry351254 its related to what we are talking about here. |