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Salvager and Raba regen counts: too high? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Salvager and Raba regen counts: too high? (/showthread.php?tid=120885) |
RE: Salvager and Raba regen counts: too high? - Sath - 09-21-2014 (09-21-2014, 11:43 AM)Gondoros Wrote: Well apparently someone is upset that he cannot pirate salvagers. So lets change them up then, please, let him pirate them so he can be happy. Best comment here. Valid reasoning points made. RE: Salvager and Raba regen counts: too high? - SnakThree - 09-21-2014 Lythrilux is absolutely right here. These frigates have more repair commodities than gunboats and since they can trade on their own, they should be at least harrassed on one's own too. I'd say lower the repairs to 500 and that might be a good start. RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-21-2014 I'd say 400 would be more balanced, given their current stats. RE: Salvager and Raba regen counts: too high? - Murcielago - 09-21-2014 Well real question here is how many times can those two ships regen in fight?? Imagine that fighters and bombers can regen zilion times in fight. How about that every ship can regen same amount of times? RE: Salvager and Raba regen counts: too high? - SnakeLancerHaven - 09-21-2014 Repeating it again "Frigate". If you want to decrease regen counts rename it into a "Transport" then pls, stop confusing people. RE: Salvager and Raba regen counts: too high? - pillow - 09-21-2014 (09-21-2014, 12:17 PM)Gondoros Wrote:(09-21-2014, 12:05 PM)Freedom Phantom Wrote: I suppose it's a bit too high. The Salvager has about as many regens as a cruiser. Lyth's right. The ship can survive almost anything. Just strap a few Solaris on it and here you go, bomber killer. Also, missiles. They can also use missiles. As Lyth mentioned before, if the player behind the Salvager can use a mouse and a keyboard, then fighters/bombers/other transports don't stand much of a chance against it. Hell, it can even use Cerbeus instead of Charons. Add those and a missile and you're set to pirate transports and be defended from snubs. Not many people are PvPlords, tyvm. RE: Salvager and Raba regen counts: too high? - pillow - 09-21-2014 (09-21-2014, 12:46 PM)Lythrilux Wrote: I'd say 400 would be more balanced, given their current stats. I think 450/500 is enough. The Salvager has 160k armor after all. RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-21-2014 (09-21-2014, 12:55 PM)Snake Wrote: Repeating it again "Frigate".Well, it's not a warship anyway, so that argument is invalid. Names don't really matter much anyway. We have people who mount Battleship Scanners on transports after all. RE: Salvager and Raba regen counts: too high? - Jack_Henderson - 09-21-2014 I don't remember whether it was mentioned: It can also solo-mine the highest-rated ore in the game. RE: Salvager and Raba regen counts: too high? - MÃmir - 09-21-2014 400-500 is a lot more reasonable. Wasn't Sally down around that number in the past? 750 is like a Storta. I'd say let raba keep the huge amount of regens, as it has a tiny cargo hold and isn't a popular ship. |