![]() |
|
Top 10 Tips for Traders - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=430) +----- Thread: Top 10 Tips for Traders (/showthread.php?tid=12236) |
Top 10 Tips for Traders - pieguy259 - 01-06-2010 As a corollary to what Bazza said: If you're Spa and Cruise, be prepared to fight for your passengers' lives. Losing a load of passengers is terrible publicity and you'd probably get fired. Top 10 Tips for Traders - SeaFalcon - 01-06-2010 For the smuggle thing: With slaves the scanners of ships will not be able to detect what kind of people so slaves, passengers, toerist etc. So RP some around it when your a smuggler or a cop. Like those people show low health signs. Or they are a bit much people in such a small cargo space, and you fly around with people in your cargo hold also doesn't seem like passenger trade. My piont is that slave trade can be stopped by lawfuls if they RP right and the smuggler won't have any defensive word left. Top 10 Tips for Traders - Walker - 04-04-2010 http://www.kikujiro.btinternet.co.uk/freelancer/piracy.html Top 10 Tips for Traders - Giulliano - 04-28-2010 Hummm,,,,,Interesting... Top 10 Tips for Traders - Ascalon - 10-21-2010 Good advices, thnx Top 10 Tips for Traders - avs - 05-08-2011 Thank you for your valuable advice. It will really help me. Top 10 Tips for Traders - stardust47 - 09-07-2011 Some good tips in here, but I'd like to add my own: Know your ship and ID. This one should be obvious. Knowing what ID and ship to use can be a hrad task. Remember to stay within the Tech Chart and to know the consequences of your ID. Having an Independent Trader ID is all well and good, but you might get some funny looks if you go to Malta to pick up Cardamine. Likewise a Smuggler ID can get lawfuls asking uncomfortable questions even if you aren't breaking any laws. With ships, know what house the ship was built in. Flying a Shire in Kusari isn't a good idea, and neither is flying a Behemoth in Liberty. Also, don't pick a pirate transport/train if you plan to do some legit trading in House space. You'll get asked to leave at the very least. The best ship for trading (nearly) everywhere is a Borderworlds Transport; anyone can use it (including Indie Traders and the like) and it can hold its own in a fight. It's expensive at first, but worth it once you can afford it. Top 10 Tips for Traders - Sava - 10-20-2011 About Smuggler/Independent trader/Slaver/Pirate/Freelancer/Merc IDs All these IDs are to mention that person who wear one of them isn't someone's employee - he's freelancer, looking for fun or cash. They was prolly separated from each other just to give some restrictions(or guidelines) to players who use them, but NOT to help other players identify them (iRP). For example, overage suspicious towards Smuggler or even Pirate ID'd ship without illegal cargo/equipment, IFF and backstory is INCORRECT. P.S. Thanks for the idea to add small legal cargo amounts to hide contraband - i found it really usefull. Top 10 Tips for Traders - Gemini893 - 05-26-2012 ' Wrote:5. General PvP RulesPirates need to read the rules before attempting #3 in the initial post. For this thread to be pinned without that section being edited is simply irresponsible on the part of the one who pinned it. If a pirate does this, take screenshots and report the incident to the admins. Top 10 Tips for Traders - Allimite - 06-22-2012 except for the payment what are the best cargo evasion tattics? |