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Cloak sounds OP? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Cloak sounds OP? (/showthread.php?tid=125044) Pages:
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RE: Cloak sounds OP? - An'shur - 01-23-2015 It is not OP, I would just fix that "cloak vs CD" nonsense. RE: Cloak sounds OP? - Jack_Henderson - 01-23-2015 It is needed. It is a really good call to have some "warning" to all the players that do not even realize that there is something. It also creates roleplay, because you should be in a TS-group or read the /g chatter once a cloaked sound is heard by someone. It would be interesting to add scanners into this. Like... a special scanner can detect cloaks at longer range. Some at shorter. It would be one way of making scanners more different and useful for different things. I'd still LOVE the feature like the Alien (movie) Movement Detector, where you would get faster "beeps", the closer you get. The paranoia when you hear: "Beep..... beep.... beep...beep..beep..beep...beep-beep-beep" would be totally awesone, as you could start "hunting" cloaked ships that way (ofc without a way of actually catching them). I'd love this. Would feel like the pinging in anti-submarine warfare.
RE: Cloak sounds OP? - Binski - 01-23-2015 (01-23-2015, 06:42 PM)Tal Wrote: But when you idle at Manhattan, you won't get jumped and instakilled by a Marduk gank squad Its all for that? The power drain would fix that better, and is way more explainable inrp. RE: Cloak sounds OP? - t0l - 01-23-2015 (01-23-2015, 09:27 PM)TheUnforgiven Wrote:(01-23-2015, 06:42 PM)Tal Wrote: But when you idle at Manhattan, you won't get jumped and instakilled by a Marduk gank squad Power drain for a cloaked ship (which is what i assume is what you're referring to) regulates the device to solely an escape tool. Right now, you can still surprise attack someone, it's just you need to act faster and smarter. RE: Cloak sounds OP? - Fluffyball - 01-23-2015 (01-23-2015, 07:20 PM)Jack_Henderson Wrote: It is needed. Someone else pointed out beeping is annoying as hell and may drive players nuts, if there is like 3 different cloakers. RE: Cloak sounds OP? - Zed26 - 01-23-2015 (01-23-2015, 09:37 PM)Toris James Gray Wrote: Someone else pointed out beeping is annoying as hell and may drive players nuts, if there is like 3 different cloakers. Alley pointed out that the pings from multiple players will just stack at the same time with little discernible difference. Quote:This is based on an amount of fuel ticks (five right now) so even if there's multiple cloaked ships, all that will happen is that the sounds will stack at the same time but you won't hear any difference (or little). RE: Cloak sounds OP? - Binski - 01-24-2015 (01-23-2015, 09:30 PM)Tal Wrote:(01-23-2015, 09:27 PM)TheUnforgiven Wrote:(01-23-2015, 06:42 PM)Tal Wrote: But when you idle at Manhattan, you won't get jumped and instakilled by a Marduk gank squad Both measures are supposed to curb that kind of surprise attack though, so which one guarantees it? Tracking while cloaked makes it harder to escape with as well. There are 2 cloaks you can even think about escaping with. It seems worse to me to protect the ability to RP cloaked and attack with intent to destroy by surprise, than be able to stop a ship by surprise (CD) and attack only after open contact is made. Right now the only way to not push the rules so much with cloak ambushes is maybe if you're already engaged, cloak, and attack again within a short time frame. Isn't that also something people want curbed? As for acting faster and smarter...that sounds like my arguments against a lot of nerfs. Sure, players always have the option of changing their actions to compensate for stuff like this. Now there is no debate about RP'ing before an attack while cloaked. Sounds harder on the trader/non-cloaker if you ask me. Therefore it sounds like you mean I should get faster and harder, I guess I can go that route. |