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Activity Requirements for Official Factions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Activity Requirements for Official Factions (/showthread.php?tid=125221) |
RE: Activity Requirements for Official Factions - Sciamach - 01-26-2015
RE: Activity Requirements for Official Factions - dirmaster0 - 01-26-2015 (01-26-2015, 01:20 AM)Karst Wrote: We all knew this was coming I guess... I agree with Karst as well, 24 hrs and 4 active members seems more reasonable RE: Activity Requirements for Official Factions - WesternPeregrine - 01-26-2015 I still have the feeling that 5 active players is a bit too high, considering the state of affairs of many longstanding official factions, and the ease that is to water down faction x playerbase with unofficial factions and causal indie players. RE: Activity Requirements for Official Factions - nOmnomnOm - 01-26-2015 also you know.... real life first: and i quote: (12-20-2014, 03:40 AM)Nyx Wrote: They most likely put the droprate down via flhook or known as "dynamic prices" because they don't like us making money that fast and want to treat disco like 2nd life xd that being said.... Here is the thing guys. Lets do some math 1 week for 5 members is 5hours if they all log one hour x4 and taht is one month 20 hours +4 for that extra dude..... So everyone has to log on a Friday or a Saturday at least once in order to do this. I mean it is not hard.... Just a little dedication. RE: Activity Requirements for Official Factions - Laura C. - 01-26-2015 (01-26-2015, 01:52 AM)nOmnomnOm Wrote: that being said....Nobody had problems with amount of time so far, but with amount of members required... If there is lack of activity time, one member (well, that´s for leader is in first place) can save it and go log for full two afternoons or one whole day if necessary. If there is lack of members, you can´t solve it that easy. And please no shouting "get more members" because if it would be that easy, no faction would have problems with activity or number of members. RE: Activity Requirements for Official Factions - Swifty - 01-26-2015 (01-26-2015, 01:21 AM)John Wildkins Wrote: RE: Activity Requirements for Official Factions - nOmnomnOm - 01-26-2015 what is with people just quoting someone especially a gif? anyway yeah i see your point. What does "active member" mean? How many hours min are we talking? RE: Activity Requirements for Official Factions - Zed26 - 01-26-2015 I agree with several of the people here. With the state of things, 4 members is more sensible for most factions. RE: Activity Requirements for Official Factions - Karst - 01-26-2015 (01-26-2015, 02:10 AM)nOmnomnOm Wrote: anyway yeah i see your point. What does "active member" mean? How many hours min are we talking? Previously it's been one hour. Also, related thread: http://discoverygc.com/forums/showthread.php?tid=125225&pid=1626489 RE: Activity Requirements for Official Factions - nOmnomnOm - 01-26-2015 Oh well 1 hour is no big... I mean you can get a dude to log once in a month for 1 hour.... and then have your 3-4 dudes carrying the faction. |