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Remove pulses from gates and stations? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Remove pulses from gates and stations? (/showthread.php?tid=125235) |
RE: Remove pulses from gates and stations? - baivan - 01-26-2015 keep it as it is. RE: Remove pulses from gates and stations? - Lythrilux - 01-26-2015 At the very, very least, can we please have the dammed fire rate/frequency multiplication gone? That thing is awful. But really though, Pulses are just a massive annoyance for everyone. RE: Remove pulses from gates and stations? - baivan - 01-26-2015 You dont give up,do you
RE: Remove pulses from gates and stations? - Daerune - 01-26-2015 As unlawfuls, you should really be pirating along the lanes (which had their guns removed) instead of the Solar objects (Gates/bases/Planets), If they reach these then those are the places where they have the advantage. While for Piracy it is a disadvantage, you shouldn't feel safe in continuing or instigating piracy at these objects. Someone at a base and refusing to leave it (hugging it) aren't obligated to come out and fight you. you shouldn't even be around these objects as unlawfuls. Just because its a disadvantage for one side, doesn't mean it needs to be removed or nerfed. (01-26-2015, 12:46 PM)Lythrilux Wrote:(01-26-2015, 12:44 PM)sindroms Wrote: I'd say remove regular guns but pulses should stay. Why should 4 scyllas and 2 OC BS's feel safe in sitting on top of westpoint? RE: Remove pulses from gates and stations? - sindroms - 01-26-2015 QQ until something gets done. Good luck. RE: Remove pulses from gates and stations? - Lythrilux - 01-26-2015 (01-26-2015, 02:57 PM)Institute Wrote: As unlawfuls, you should really be pirating along the lanes (which had their guns removed) instead of the Solar objects (Gates/bases/Planets), If they reach these then those are the places where they have the advantage. While for Piracy it is a disadvantage, you shouldn't feel safe in continuing or instigating piracy at these objects.With the exception of bases, gate piracy created a lot of activity. Base hugging is extremely scummy. This is an RP and PvP server, not an RP and PvE server. (01-26-2015, 02:57 PM)Institute Wrote: Why should 4 scyllas and 2 OC BS's feel safe in sitting on top of westpoint?The other turrets can still shoot at them. Furthermore, isn't it the job of the player lawfuls to clear them up? RE: Remove pulses from gates and stations? - sindroms - 01-26-2015 Lyth, the only difference here is that if the LNS decided to roll the same force into, say, Cassini, you too would like to have a safe heaven for the caps not to get you. You know. Because it is your guard system. Same idea applies. Players should feel safe near their installations. If they are not near them, the ''space is dangerous'' rule applies. RE: Remove pulses from gates and stations? - nOmnomnOm - 01-26-2015 use the lanes to cover yourself from the guns. RE: Remove pulses from gates and stations? - Lythrilux - 01-26-2015 (01-26-2015, 03:19 PM)sindroms Wrote: Lyth, the only difference here is that if the LNS decided to roll the same force into, say, Cassini, you too would like to have a safe heaven for the caps not to get you. That's a guard system. That's different. (01-26-2015, 03:26 PM)nOmnomnOm Wrote: use the lanes to cover yourself from the guns.When people continually hug it however it is immensely annoying. RE: Remove pulses from gates and stations? - HighHopes - 01-26-2015 (01-26-2015, 03:26 PM)nOmnomnOm Wrote: use the lanes to cover yourself from the guns. Yeah, just stay safe near the lane, the pulse cannon won't hit you there. And when you ''move out'' you can avoid easy the pulse. And also it helps a lot of other players |