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CANNONBALLS ARE OUR NEW GOD - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Flood (https://discoverygc.com/forums/forumdisplay.php?fid=19) +--- Thread: CANNONBALLS ARE OUR NEW GOD (/showthread.php?tid=125258) |
RE: CANNONBALLS ARE OUR NEW GOD - Zayne Carrick - 01-27-2015 >cannonball >doesn't track So, what's the problem with this if you're not sitting on one place? RE: CANNONBALLS ARE OUR NEW GOD - bloogaL - 01-27-2015 [ : RE: CANNONBALLS ARE OUR NEW GOD - Tachyon - 01-27-2015 Cannonballs ezpz Mjolnir is love Mjolnir is live such instakill wowyyy~~~ RE: CANNONBALLS ARE OUR NEW GOD - Zayne Carrick - 01-27-2015 (01-27-2015, 01:51 AM)bloogaL Wrote: [ : Ye, right, forgot about that. I'm slowly engaging my VHF cloak. Your actions? RE: CANNONBALLS ARE OUR NEW GOD - Wildkins - 01-27-2015 (01-27-2015, 01:56 AM)Zayne Carrick Wrote:(01-27-2015, 01:51 AM)bloogaL Wrote: [ : Instakill you because your charge time is 20 seconds RE: CANNONBALLS ARE OUR NEW GOD - Tabris - 01-27-2015 Cannonballs. (blinks) That ain't right... .... Let us all bow to our new terrible Lord and Master, the unholy Cannonball! Q_Q RE: CANNONBALLS ARE OUR NEW GOD - Haste - 01-27-2015 Think I proved dumbfire missiles are pretty viable, though. ((: RE: CANNONBALLS ARE OUR NEW GOD - Wildkins - 01-27-2015 [7:00:53 PM] Haste: also it kinda disproves like [7:01:00 PM] Haste: "omg dumbfire is inherently bad" [7:01:06 PM] John Wildkins: but this isnt dumbfire [7:01:07 PM] John Wildkins: this is [7:01:09 PM] John Wildkins: proximity mines [7:01:10 PM] John Wildkins: going 900m/s I stand by my argument xD RE: CANNONBALLS ARE OUR NEW GOD - Haste - 01-27-2015 I'm fairly sure they go 500 m/s, actually. After careful deliberation I've decided cannonballs need buffs RE: CANNONBALLS ARE OUR NEW GOD - Mephistoles - 01-27-2015 The update is just a complete and utter mess, I mean, the readme mentions 5.87 12 times and the sole mention of 5.88 is regarding refire rates. This kind of work is shoddy and the dev team needs to sort itself out. |